| | 1 | | using DG.Tweening; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | public class EventCardAnimator : MonoBehaviour |
| | 5 | | { |
| | 6 | | private const float DURATION = 0.167f; |
| | 7 | | [SerializeField] private CanvasGroup cardShadow; |
| | 8 | | [SerializeField] private RectTransform infoTransform; |
| | 9 | |
|
| | 10 | | public void Focus() |
| | 11 | | { |
| 29 | 12 | | cardShadow.DOFade(1, DURATION) |
| | 13 | | .SetEase(Ease.Linear) |
| | 14 | | .SetLink(cardShadow.gameObject, LinkBehaviour.KillOnDestroy); |
| 29 | 15 | | infoTransform.DOAnchorPosY(5, DURATION) |
| | 16 | | .SetEase(Ease.InOutQuad) |
| | 17 | | .SetLink(infoTransform.gameObject, LinkBehaviour.KillOnDestroy); |
| 29 | 18 | | } |
| | 19 | |
|
| | 20 | | public void Idle() |
| | 21 | | { |
| 388 | 22 | | cardShadow.DOFade(0, DURATION) |
| | 23 | | .SetEase(Ease.Linear) |
| | 24 | | .SetLink(cardShadow.gameObject, LinkBehaviour.KillOnDestroy); |
| 388 | 25 | | infoTransform.DOAnchorPosY(0, DURATION) |
| | 26 | | .SetEase(Ease.InOutQuad) |
| | 27 | | .SetLink(infoTransform.gameObject, LinkBehaviour.KillOnDestroy); |
| 388 | 28 | | } |
| | 29 | | } |