< Summary

Class:DCL.PhysicsSyncController
Assembly:PhysicsSyncController
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/PhysicsSyncController/PhysicsSyncController.cs
Covered lines:16
Uncovered lines:1
Coverable lines:17
Total lines:43
Line coverage:94.1% (16 of 17)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
PhysicsSyncController()0%110100%
MarkDirty()0%110100%
Sync()0%220100%
Dispose()0%110100%
Initialize()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/PhysicsSyncController/PhysicsSyncController.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5namespace DCL
 6{
 7    public class PhysicsSyncController : IPhysicsSyncController
 8    {
 09        public bool isDirty { get; private set; } = false;
 10
 66711        public PhysicsSyncController()
 12        {
 66713            Physics.autoSimulation = false;
 66714            Physics.autoSyncTransforms = false;
 15
 66716            PoolManager.i.OnGet -= MarkDirty;
 66717            PoolManager.i.OnGet += MarkDirty;
 66718        }
 19
 20        public void MarkDirty()
 21        {
 628222            isDirty = true;
 628223        }
 24
 25        public void Sync()
 26        {
 1194927            if (!isDirty)
 616928                return;
 29
 578030            isDirty = false;
 578031            Physics.SyncTransforms();
 578032        }
 33
 34        public void Dispose()
 35        {
 66736            PoolManager.i.OnGet -= MarkDirty;
 66737        }
 38
 39        public void Initialize()
 40        {
 66741        }
 42    }
 43}