| | 1 | | using System.Collections.Generic; |
| | 2 | |
|
| | 3 | | namespace DCL.Components |
| | 4 | | { |
| | 5 | | internal class CameraModeAreasController |
| | 6 | | { |
| | 7 | | private CameraMode.ModeId initialCameraMode; |
| 2 | 8 | | private readonly List<ICameraModeArea> insideAreasList = new List<ICameraModeArea>(); |
| | 9 | |
|
| | 10 | | public void AddInsideArea(in ICameraModeArea area) |
| | 11 | | { |
| 13 | 12 | | if (insideAreasList.Count == 0) |
| | 13 | | { |
| 8 | 14 | | initialCameraMode = CommonScriptableObjects.cameraMode.Get(); |
| 8 | 15 | | CommonScriptableObjects.cameraModeInputLocked.Set(true); |
| | 16 | | } |
| | 17 | |
|
| 13 | 18 | | CommonScriptableObjects.cameraMode.Set(area.cameraMode); |
| 13 | 19 | | insideAreasList.Add(area); |
| 13 | 20 | | } |
| | 21 | |
|
| | 22 | | public void RemoveInsideArea(in ICameraModeArea area) |
| | 23 | | { |
| 13 | 24 | | int affectingAreasCount = insideAreasList.Count; |
| | 25 | |
|
| 13 | 26 | | if (affectingAreasCount == 0) |
| | 27 | | { |
| 0 | 28 | | return; |
| | 29 | | } |
| | 30 | |
|
| 13 | 31 | | if (affectingAreasCount == 1) |
| | 32 | | { |
| | 33 | | // reset to initial state of camera mode |
| 8 | 34 | | ResetCameraMode(); |
| 8 | 35 | | } |
| 5 | 36 | | else if (IsTheActivelyAffectingArea(area)) |
| | 37 | | { |
| | 38 | | // set camera mode to the previous area the player is in |
| 1 | 39 | | CommonScriptableObjects.cameraMode.Set(insideAreasList[affectingAreasCount - 2].cameraMode); |
| | 40 | | } |
| | 41 | |
|
| 13 | 42 | | insideAreasList.Remove(area); |
| 13 | 43 | | } |
| | 44 | |
|
| | 45 | | public void ChangeAreaMode(in ICameraModeArea area, in CameraMode.ModeId mode) |
| | 46 | | { |
| 2 | 47 | | if (IsTheActivelyAffectingArea(area)) |
| | 48 | | { |
| 2 | 49 | | CommonScriptableObjects.cameraMode.Set(mode); |
| | 50 | | } |
| 2 | 51 | | } |
| | 52 | |
|
| | 53 | | private void ResetCameraMode() |
| | 54 | | { |
| 8 | 55 | | CommonScriptableObjects.cameraMode.Set(initialCameraMode); |
| 8 | 56 | | CommonScriptableObjects.cameraModeInputLocked.Set(false); |
| 8 | 57 | | } |
| | 58 | |
|
| | 59 | | private bool IsTheActivelyAffectingArea(in ICameraModeArea area) |
| | 60 | | { |
| 7 | 61 | | int affectingAreasCount = insideAreasList.Count; |
| | 62 | |
|
| 7 | 63 | | if (affectingAreasCount == 0) |
| | 64 | | { |
| 0 | 65 | | return false; |
| | 66 | | } |
| | 67 | |
|
| 7 | 68 | | return insideAreasList[affectingAreasCount - 1] == area; |
| | 69 | | } |
| | 70 | | } |
| | 71 | | } |