< Summary

Class:DCL.AssetPromiseKeeper_Material
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Material/AssetPromiseKeeper_Material.cs
Covered lines:1
Uncovered lines:2
Coverable lines:3
Total lines:13
Line coverage:33.3% (1 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
AssetPromiseKeeper_Material()0%110100%
AssetPromiseKeeper_Material(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Material/AssetPromiseKeeper_Material.cs

#LineLine coverage
 1using System;
 2
 3namespace DCL
 4{
 5    public class AssetPromiseKeeper_Material : AssetPromiseKeeper<Asset_Material, AssetLibrary_RefCounted<Asset_Material
 6    {
 7        private static AssetPromiseKeeper_Material instance;
 08        public static AssetPromiseKeeper_Material i { get { return instance ??= new AssetPromiseKeeper_Material(); } }
 9
 2610        public AssetPromiseKeeper_Material() : base(new AssetLibrary_RefCounted<Asset_Material>()) { }
 011        public AssetPromiseKeeper_Material(AssetLibrary_RefCounted<Asset_Material> library) : base(library) { }
 12    }
 13}