< Summary

Class:DCL.AssetPromiseKeeper_TextureResource
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/TextureResource/AssetPromiseKeeper_TextureResource.cs
Covered lines:2
Uncovered lines:0
Coverable lines:2
Total lines:12
Line coverage:100% (2 of 2)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
AssetPromiseKeeper_TextureResource()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/TextureResource/AssetPromiseKeeper_TextureResource.cs

#LineLine coverage
 1using System;
 2
 3namespace DCL
 4{
 5    public class AssetPromiseKeeper_TextureResource : AssetPromiseKeeper<Asset_TextureResource, AssetLibrary_RefCounted<
 6    {
 7        private static AssetPromiseKeeper_TextureResource instance;
 358        public static AssetPromiseKeeper_TextureResource i { get { return instance ??= new AssetPromiseKeeper_TextureRes
 9
 3410        public AssetPromiseKeeper_TextureResource() : base(new AssetLibrary_RefCounted<Asset_TextureResource>()) { }
 11    }
 12}