| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using Cysharp.Threading.Tasks; |
| | 4 | | using DCL.Helpers; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace DCL |
| | 8 | | { |
| | 9 | | public class AssetPromise_Material : AssetPromise<Asset_Material> |
| | 10 | | { |
| | 11 | | private const string MATERIAL_RESOURCES_PATH = "Materials/"; |
| | 12 | | private const string PBR_MATERIAL_NAME = "ShapeMaterial"; |
| | 13 | |
|
| | 14 | | private MaterialModel model; |
| | 15 | |
|
| | 16 | | private AssetPromise_TextureResource emissionAssetPromiseTextureResource = null; |
| | 17 | | private AssetPromise_TextureResource alphaAssetPromiseTextureResource = null; |
| | 18 | | private AssetPromise_TextureResource baseAssetPromiseTextureResource = null; |
| | 19 | | private AssetPromise_TextureResource bumpPromiseTextureResource = null; |
| | 20 | |
|
| | 21 | | private Coroutine loadCoroutine; |
| | 22 | |
|
| 0 | 23 | | public AssetPromise_Material(MaterialModel model) { this.model = model; } |
| | 24 | |
|
| 13 | 25 | | protected override void OnAfterLoadOrReuse() { } |
| | 26 | |
|
| 18 | 27 | | protected override void OnBeforeLoadOrReuse() { } |
| | 28 | |
|
| | 29 | | protected override void OnCancelLoading() |
| | 30 | | { |
| 5 | 31 | | CleanPromises(); |
| 5 | 32 | | } |
| | 33 | |
|
| | 34 | | public override void Cleanup() |
| | 35 | | { |
| 12 | 36 | | base.Cleanup(); |
| 12 | 37 | | CleanPromises(); |
| 12 | 38 | | } |
| | 39 | |
|
| | 40 | | private void CleanPromises() |
| | 41 | | { |
| 17 | 42 | | if (emissionAssetPromiseTextureResource != null) |
| 0 | 43 | | AssetPromiseKeeper_TextureResource.i.Forget(emissionAssetPromiseTextureResource); |
| 17 | 44 | | if (alphaAssetPromiseTextureResource != null) |
| 0 | 45 | | AssetPromiseKeeper_TextureResource.i.Forget(alphaAssetPromiseTextureResource); |
| 17 | 46 | | if (baseAssetPromiseTextureResource != null) |
| 16 | 47 | | AssetPromiseKeeper_TextureResource.i.Forget(baseAssetPromiseTextureResource); |
| 17 | 48 | | if (bumpPromiseTextureResource != null) |
| 0 | 49 | | AssetPromiseKeeper_TextureResource.i.Forget(bumpPromiseTextureResource); |
| | 50 | |
|
| 17 | 51 | | CoroutineStarter.Stop(loadCoroutine); |
| 17 | 52 | | loadCoroutine = null; |
| 17 | 53 | | } |
| | 54 | |
|
| | 55 | | protected override void OnLoad(Action OnSuccess, Action<Exception> OnFail) |
| | 56 | | { |
| 13 | 57 | | CoroutineStarter.Stop(loadCoroutine); |
| 13 | 58 | | loadCoroutine = CoroutineStarter.Start(CreateMaterial(model, OnSuccess, OnFail)); |
| 13 | 59 | | } |
| | 60 | |
|
| 85 | 61 | | public override object GetId() { return model; } |
| | 62 | |
|
| | 63 | | private IEnumerator CreateMaterial(MaterialModel model, Action OnSuccess, Action<Exception> OnFail) |
| | 64 | | { |
| 13 | 65 | | Material material = new Material(Utils.EnsureResourcesMaterial(MATERIAL_RESOURCES_PATH + PBR_MATERIAL_NAME)) |
| | 66 | | #if UNITY_EDITOR |
| 13 | 67 | | material.name = "PBRMaterial_" + model.GetHashCode(); |
| | 68 | | #endif |
| 13 | 69 | | material.SetColor(ShaderUtils.BaseColor, model.albedoColor); |
| | 70 | |
|
| 13 | 71 | | if (model.emissiveColor != Color.clear && model.emissiveColor != Color.black) |
| | 72 | | { |
| 0 | 73 | | material.EnableKeyword("_EMISSION"); |
| | 74 | | } |
| | 75 | |
|
| | 76 | | // METALLIC/SPECULAR CONFIGURATIONS |
| 13 | 77 | | material.SetColor(ShaderUtils.EmissionColor, model.emissiveColor * model.emissiveIntensity); |
| 13 | 78 | | material.SetColor(ShaderUtils.SpecColor, model.reflectivityColor); |
| | 79 | |
|
| 13 | 80 | | material.SetFloat(ShaderUtils.Metallic, model.metallic); |
| 13 | 81 | | material.SetFloat(ShaderUtils.Smoothness, 1 - model.roughness); |
| 13 | 82 | | material.SetFloat(ShaderUtils.EnvironmentReflections, model.microSurface); |
| 13 | 83 | | material.SetFloat(ShaderUtils.SpecularHighlights, model.specularIntensity * model.directIntensity); |
| | 84 | |
|
| | 85 | |
|
| 13 | 86 | | if (model.emissiveTexture != null) |
| 0 | 87 | | emissionAssetPromiseTextureResource = AssignTextureToMaterial(material, ShaderUtils.EmissionMap, model.e |
| | 88 | |
|
| 13 | 89 | | SetupTransparencyMode(material, model); |
| | 90 | |
|
| 13 | 91 | | if (model.alphaTexture != null) |
| 0 | 92 | | alphaAssetPromiseTextureResource = AssignTextureToMaterial(material, ShaderUtils.AlphaTexture, model.alp |
| | 93 | |
|
| 13 | 94 | | if (model.albedoTexture != null) |
| 13 | 95 | | baseAssetPromiseTextureResource = AssignTextureToMaterial(material, ShaderUtils.BaseMap, model.albedoTex |
| | 96 | |
|
| 13 | 97 | | if (model.bumpTexture != null) |
| 0 | 98 | | bumpPromiseTextureResource = AssignTextureToMaterial(material, ShaderUtils.BumpMap, model.bumpTexture, O |
| | 99 | |
|
| | 100 | | // Checked two times so they can be loaded at the same time |
| 13 | 101 | | if (model.alphaTexture != null) |
| 0 | 102 | | yield return alphaAssetPromiseTextureResource; |
| 13 | 103 | | if (model.albedoTexture != null) |
| 13 | 104 | | yield return baseAssetPromiseTextureResource; |
| 8 | 105 | | if (model.bumpTexture != null) |
| 0 | 106 | | yield return bumpPromiseTextureResource; |
| 8 | 107 | | if (model.emissiveTexture != null) |
| 0 | 108 | | yield return emissionAssetPromiseTextureResource; |
| | 109 | |
|
| 8 | 110 | | SRPBatchingHelper.OptimizeMaterial(material); |
| 8 | 111 | | asset.material = material; |
| 8 | 112 | | OnSuccess?.Invoke(); |
| 8 | 113 | | } |
| | 114 | |
|
| | 115 | | private void SetupTransparencyMode(Material material, MaterialModel model) |
| | 116 | | { |
| | 117 | | // Reset shader keywords |
| 13 | 118 | | material.DisableKeyword("_ALPHATEST_ON"); // Cut Out Transparency |
| 13 | 119 | | material.DisableKeyword("_ALPHABLEND_ON"); // Fade Transparency |
| 13 | 120 | | material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); // Transparent |
| | 121 | |
|
| 13 | 122 | | MaterialModel.TransparencyMode transparencyMode = (MaterialModel.TransparencyMode) model.transparencyMode; |
| | 123 | |
|
| 13 | 124 | | if (transparencyMode == MaterialModel.TransparencyMode.AUTO) |
| | 125 | | { |
| 13 | 126 | | if (model.alphaTexture != null || model.albedoColor.a < 1f) //AlphaBlend |
| | 127 | | { |
| 0 | 128 | | transparencyMode = MaterialModel.TransparencyMode.ALPHA_BLEND; |
| 0 | 129 | | } |
| | 130 | | else // Opaque |
| | 131 | | { |
| 13 | 132 | | transparencyMode = MaterialModel.TransparencyMode.OPAQUE; |
| | 133 | | } |
| | 134 | | } |
| | 135 | |
|
| | 136 | | switch (transparencyMode) |
| | 137 | | { |
| | 138 | | case MaterialModel.TransparencyMode.OPAQUE: |
| 13 | 139 | | material.renderQueue = (int) UnityEngine.Rendering.RenderQueue.Geometry; |
| 13 | 140 | | material.SetFloat(ShaderUtils.AlphaClip, 0); |
| 13 | 141 | | break; |
| | 142 | | case MaterialModel.TransparencyMode.ALPHA_TEST: // ALPHATEST |
| 0 | 143 | | material.EnableKeyword("_ALPHATEST_ON"); |
| | 144 | |
|
| 0 | 145 | | material.SetInt(ShaderUtils.SrcBlend, (int) UnityEngine.Rendering.BlendMode.One); |
| 0 | 146 | | material.SetInt(ShaderUtils.DstBlend, (int) UnityEngine.Rendering.BlendMode.Zero); |
| 0 | 147 | | material.SetInt(ShaderUtils.ZWrite, 1); |
| 0 | 148 | | material.SetFloat(ShaderUtils.AlphaClip, 1); |
| 0 | 149 | | material.SetFloat(ShaderUtils.Cutoff, model.alphaTest); |
| 0 | 150 | | material.SetInt("_Surface", 0); |
| 0 | 151 | | material.renderQueue = (int) UnityEngine.Rendering.RenderQueue.AlphaTest; |
| 0 | 152 | | break; |
| | 153 | | case MaterialModel.TransparencyMode.ALPHA_BLEND: // ALPHABLEND |
| 0 | 154 | | material.EnableKeyword("_ALPHABLEND_ON"); |
| | 155 | |
|
| 0 | 156 | | material.SetInt(ShaderUtils.SrcBlend, (int) UnityEngine.Rendering.BlendMode.SrcAlpha); |
| 0 | 157 | | material.SetInt(ShaderUtils.DstBlend, (int) UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); |
| 0 | 158 | | material.SetInt(ShaderUtils.ZWrite, 0); |
| 0 | 159 | | material.SetFloat(ShaderUtils.AlphaClip, 0); |
| 0 | 160 | | material.renderQueue = (int) UnityEngine.Rendering.RenderQueue.Transparent; |
| 0 | 161 | | material.SetInt("_Surface", 1); |
| 0 | 162 | | break; |
| | 163 | | case MaterialModel.TransparencyMode.ALPHA_TEST_AND_BLEND: |
| 0 | 164 | | material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); |
| | 165 | |
|
| 0 | 166 | | material.SetInt(ShaderUtils.SrcBlend, (int) UnityEngine.Rendering.BlendMode.One); |
| 0 | 167 | | material.SetInt(ShaderUtils.DstBlend, (int) UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); |
| 0 | 168 | | material.SetInt(ShaderUtils.ZWrite, 0); |
| 0 | 169 | | material.SetFloat(ShaderUtils.AlphaClip, 1); |
| 0 | 170 | | material.renderQueue = (int) UnityEngine.Rendering.RenderQueue.Transparent; |
| 0 | 171 | | material.SetInt("_Surface", 1); |
| | 172 | | break; |
| | 173 | | } |
| 0 | 174 | | } |
| | 175 | |
|
| | 176 | | private AssetPromise_TextureResource AssignTextureToMaterial(Material material, int materialProperty, TextureMod |
| | 177 | | { |
| 13 | 178 | | AssetPromise_TextureResource promiseTextureResource = new AssetPromise_TextureResource(model); |
| 13 | 179 | | if (model != null) |
| | 180 | | { |
| 13 | 181 | | promiseTextureResource.OnSuccessEvent += (x) => |
| | 182 | | { |
| 8 | 183 | | SetMaterialTexture(material, materialProperty, x.texture2D); |
| 8 | 184 | | }; |
| 13 | 185 | | promiseTextureResource.OnFailEvent += (x, error) => |
| | 186 | | { |
| 0 | 187 | | onFail?.Invoke(error); |
| 0 | 188 | | }; |
| | 189 | |
|
| 13 | 190 | | AssetPromiseKeeper_TextureResource.i.Keep(promiseTextureResource); |
| 13 | 191 | | } |
| | 192 | | else |
| | 193 | | { |
| 0 | 194 | | SetMaterialTexture(material, materialProperty, null); |
| | 195 | | } |
| 13 | 196 | | return promiseTextureResource; |
| | 197 | | } |
| | 198 | |
|
| 16 | 199 | | private void SetMaterialTexture(Material material, int materialPropertyId, Texture2D texture2D) { material.SetTe |
| | 200 | | } |
| | 201 | | } |