< Summary

Class:DCL.Asset_TextureResource
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/TextureResource/Asset_TextureResource.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:16
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Cleanup()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/TextureResource/Asset_TextureResource.cs

#LineLine coverage
 1using UnityEngine;
 2using UnityGLTF.Cache;
 3
 4namespace DCL
 5{
 6    public class Asset_TextureResource : Asset
 7    {
 8        public Texture2D texture2D;
 9
 10        public override void Cleanup()
 11        {
 2812            PersistentAssetCache.RemoveImage(texture2D);
 2813            Object.Destroy(texture2D);
 2814        }
 15    }
 16}

Methods/Properties

Cleanup()