| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using System.Threading; |
| | 4 | | using Cysharp.Threading.Tasks; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace AvatarSystem |
| | 8 | | { |
| | 9 | | public class BaseAvatar : IBaseAvatar |
| | 10 | | { |
| 0 | 11 | | public IBaseAvatarRevealer avatarRevealer { get; set; } |
| | 12 | | private ILOD lod; |
| | 13 | | private Transform avatarRevealerContainer; |
| | 14 | | public GameObject armatureContainer; |
| 0 | 15 | | public SkinnedMeshRenderer meshRenderer { get; private set; } |
| | 16 | |
|
| 4 | 17 | | public BaseAvatar(Transform avatarRevealerContainer, GameObject armatureContainer, ILOD lod) |
| | 18 | | { |
| 4 | 19 | | this.avatarRevealerContainer = avatarRevealerContainer; |
| 4 | 20 | | this.armatureContainer = armatureContainer; |
| 4 | 21 | | this.lod = lod; |
| 4 | 22 | | } |
| | 23 | |
|
| | 24 | | public GameObject GetArmatureContainer() |
| | 25 | | { |
| 0 | 26 | | return armatureContainer; |
| | 27 | | } |
| | 28 | |
|
| | 29 | | public SkinnedMeshRenderer GetMainRenderer() |
| | 30 | | { |
| 0 | 31 | | return avatarRevealer.GetMainRenderer(); |
| | 32 | | } |
| | 33 | |
|
| | 34 | | public void Initialize() |
| | 35 | | { |
| 0 | 36 | | if (avatarRevealer == null) |
| | 37 | | { |
| 0 | 38 | | avatarRevealer = UnityEngine.Object.Instantiate(Resources.Load<GameObject>("LoadingAvatar"), avatarRevea |
| 0 | 39 | | avatarRevealer.InjectLodSystem(lod); |
| 0 | 40 | | } |
| | 41 | | else |
| | 42 | | { |
| 0 | 43 | | avatarRevealer.Reset(); |
| | 44 | | } |
| | 45 | |
|
| 0 | 46 | | meshRenderer = avatarRevealer.GetMainRenderer(); |
| 0 | 47 | | } |
| | 48 | |
|
| | 49 | | public async UniTask FadeOut(MeshRenderer targetRenderer, bool playParticles, CancellationToken cancellationToke |
| | 50 | | { |
| 1 | 51 | | if (avatarRevealerContainer == null) |
| 0 | 52 | | return; |
| | 53 | |
|
| 1 | 54 | | cancellationToken.ThrowIfCancellationRequested(); |
| | 55 | |
|
| 1 | 56 | | avatarRevealer.AddTarget(targetRenderer); |
| 1 | 57 | | await avatarRevealer.StartAvatarRevealAnimation(playParticles, cancellationToken); |
| 1 | 58 | | } |
| | 59 | |
|
| | 60 | | } |
| | 61 | | } |