< Summary

Class:FollowWithDamping
Assembly:Camera
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Camera/FollowWithDamping.cs
Covered lines:23
Uncovered lines:0
Coverable lines:23
Total lines:57
Line coverage:100% (23 of 23)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FollowWithDamping()0%110100%
Start()0%220100%
OnEnable()0%110100%
OnDisable()0%110100%
LateUpdate()0%22090.91%
OnWorldOffsetChange(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Camera/FollowWithDamping.cs

#LineLine coverage
 1using System;
 2using Cinemachine.Utility;
 3using UnityEngine;
 4
 5public class FollowWithDamping : MonoBehaviour
 6{
 7    public Transform target;
 8    public Vector3 damping;
 5969    public float dampingChangeSpeed = 0.5f;
 10
 11    [Header("Debug Zone")]
 12    public Vector3 currentDamping;
 13
 14    private void Start()
 15    {
 55916        currentDamping = damping;
 17
 55918        if (target != null)
 19        {
 55920            transform.position = target.position;
 55921            transform.forward = target.forward;
 22        }
 23
 55924        transform.parent = null;
 55925    }
 26
 27    private void OnEnable()
 28    {
 58329        CommonScriptableObjects.worldOffset.OnChange += OnWorldOffsetChange;
 58330    }
 31
 32    private void OnDisable()
 33    {
 58334        CommonScriptableObjects.worldOffset.OnChange -= OnWorldOffsetChange;
 58335    }
 36
 37    public void LateUpdate()
 38    {
 582739        if ( target == null ) return;
 40
 582741        Vector3 myPosition = transform.position;
 582742        Vector3 targetPosition = target.position;
 582743        Vector3 finalPosition = myPosition;
 44
 582745        currentDamping += Damper.Damp( damping - currentDamping, Vector3.one * dampingChangeSpeed, Time.deltaTime);
 582746        finalPosition += Damper.Damp(targetPosition - myPosition,  currentDamping, Time.deltaTime);
 47
 582748        Transform t = this.transform;
 582749        t.position = finalPosition;
 582750        t.forward = target.forward;
 582751    }
 52
 53    private void OnWorldOffsetChange(Vector3 current, Vector3 previous)
 54    {
 255        transform.position -= current - previous;
 256    }
 57}