| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.ECSRuntime; |
| | 3 | | using DCL.Models; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL.ECSComponents |
| | 7 | | { |
| | 8 | | public class ECSCylinderShapeComponentHandler : IECSComponentHandler<PBCylinderShape> |
| | 9 | | { |
| | 10 | | internal AssetPromise_PrimitiveMesh primitiveMeshPromisePrimitive; |
| | 11 | | internal MeshesInfo meshesInfo; |
| | 12 | | internal Rendereable rendereable; |
| | 13 | | internal PBCylinderShape lastModel; |
| | 14 | |
|
| | 15 | | private readonly DataStore_ECS7 dataStore; |
| | 16 | |
|
| 0 | 17 | | public ECSCylinderShapeComponentHandler(DataStore_ECS7 dataStoreEcs7) |
| | 18 | | { |
| 0 | 19 | | dataStore = dataStoreEcs7; |
| 0 | 20 | | } |
| | 21 | |
|
| 0 | 22 | | public void OnComponentCreated(IParcelScene scene, IDCLEntity entity) { } |
| | 23 | |
|
| | 24 | | public void OnComponentRemoved(IParcelScene scene, IDCLEntity entity) |
| | 25 | | { |
| 14 | 26 | | if (primitiveMeshPromisePrimitive != null) |
| 8 | 27 | | AssetPromiseKeeper_PrimitiveMesh.i.Forget(primitiveMeshPromisePrimitive); |
| 14 | 28 | | DisposeMesh(entity, scene); |
| 14 | 29 | | } |
| | 30 | |
|
| | 31 | | public void OnComponentModelUpdated(IParcelScene scene, IDCLEntity entity, PBCylinderShape model) |
| | 32 | | { |
| 6 | 33 | | if (meshesInfo != null) |
| | 34 | | { |
| 0 | 35 | | ECSComponentsUtils.UpdateMeshInfo(model.Visible, model.WithCollisions, model.IsPointerBlocker, meshesInf |
| 0 | 36 | | } |
| | 37 | | else |
| | 38 | | { |
| 6 | 39 | | Mesh generatedMesh = null; |
| 6 | 40 | | if (primitiveMeshPromisePrimitive != null) |
| 0 | 41 | | AssetPromiseKeeper_PrimitiveMesh.i.Forget(primitiveMeshPromisePrimitive); |
| | 42 | |
|
| 6 | 43 | | PrimitiveMeshModel primitiveMeshModelModel = new PrimitiveMeshModel(PrimitiveMeshModel.Type.Cylinder); |
| 6 | 44 | | primitiveMeshModelModel.radiusBottom = model.RadiusBottom; |
| 6 | 45 | | primitiveMeshModelModel.radiusTop = model.RadiusTop; |
| | 46 | |
|
| 6 | 47 | | primitiveMeshPromisePrimitive = new AssetPromise_PrimitiveMesh(primitiveMeshModelModel); |
| 6 | 48 | | primitiveMeshPromisePrimitive.OnSuccessEvent += shape => |
| | 49 | | { |
| 6 | 50 | | DisposeMesh(entity, scene); |
| 6 | 51 | | generatedMesh = shape.mesh; |
| 6 | 52 | | GenerateRenderer(generatedMesh, scene, entity, model); |
| 6 | 53 | | dataStore.AddShapeReady(entity.entityId,meshesInfo.meshRootGameObject); |
| 6 | 54 | | dataStore.RemovePendingResource(scene.sceneData.id, model); |
| 6 | 55 | | }; |
| 6 | 56 | | primitiveMeshPromisePrimitive.OnFailEvent += ( mesh, exception) => |
| | 57 | | { |
| 0 | 58 | | dataStore.RemovePendingResource(scene.sceneData.id, model); |
| 0 | 59 | | }; |
| | 60 | |
|
| 6 | 61 | | dataStore.AddPendingResource(scene.sceneData.id, model); |
| | 62 | |
|
| 6 | 63 | | AssetPromiseKeeper_PrimitiveMesh.i.Keep(primitiveMeshPromisePrimitive); |
| | 64 | | } |
| 6 | 65 | | lastModel = model; |
| 6 | 66 | | } |
| | 67 | |
|
| | 68 | | private void GenerateRenderer(Mesh mesh, IParcelScene scene, IDCLEntity entity, PBCylinderShape model) |
| | 69 | | { |
| 6 | 70 | | meshesInfo = ECSComponentsUtils.GeneratePrimitive(entity, mesh, entity.gameObject, model.Visible, model.With |
| | 71 | |
|
| | 72 | | // Note: We should add the rendereable to the data store and dispose when it not longer exists |
| 6 | 73 | | rendereable = ECSComponentsUtils.AddRendereableToDataStore(scene.sceneData.id, entity.entityId, mesh, entity |
| 6 | 74 | | } |
| | 75 | |
|
| | 76 | | internal void DisposeMesh(IDCLEntity entity,IParcelScene scene) |
| | 77 | | { |
| 21 | 78 | | if (meshesInfo != null) |
| | 79 | | { |
| 4 | 80 | | dataStore.RemoveShapeReady(entity.entityId); |
| 4 | 81 | | ECSComponentsUtils.DisposeMeshInfo(meshesInfo); |
| | 82 | | } |
| 21 | 83 | | if (rendereable != null) |
| 5 | 84 | | ECSComponentsUtils.RemoveRendereableFromDataStore( scene.sceneData.id, rendereable); |
| 21 | 85 | | if (lastModel != null) |
| 11 | 86 | | dataStore.RemovePendingResource(scene.sceneData.id, lastModel); |
| | 87 | |
|
| 21 | 88 | | meshesInfo = null; |
| 21 | 89 | | rendereable = null; |
| 21 | 90 | | } |
| | 91 | | } |
| | 92 | | } |