< Summary

Class:DCL.DataStore_ECS7
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_ECS7.cs
Covered lines:6
Uncovered lines:0
Coverable lines:6
Total lines:18
Line coverage:100% (6 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_ECS7()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_ECS7.cs

#LineLine coverage
 1using System.Collections.Generic;
 2using DCL.Controllers;
 3using DCL.ECSRuntime;
 4using DCLPlugins.UUIDEventComponentsPlugin.UUIDComponent.Interfaces;
 5using UnityEngine;
 6
 7namespace DCL
 8{
 9    public class DataStore_ECS7
 10    {
 58011        public BaseDictionary<IParcelScene, ECSComponentsManager> componentsManagers = new BaseDictionary<IParcelScene, 
 58012        public readonly List<IParcelScene> scenes = new List<IParcelScene>();
 58013        public readonly BaseDictionary<string, BaseRefCountedCollection<object>> pendingSceneResources = new BaseDiction
 58014        public ECSComponentsFactory componentsFactory = new ECSComponentsFactory();
 58015        public readonly BaseDictionary<long, List<IPointerInputEvent>> entityEvents = new BaseDictionary<long, List<IPoi
 58016        public readonly BaseDictionary<long, GameObject> shapesReady = new BaseDictionary<long, GameObject>();
 17    }
 18}

Methods/Properties

DataStore_ECS7()