| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using DCL.ECSRuntime; |
| | 5 | | using ECSSystems.CameraSystem; |
| | 6 | | using ECSSystems.PlayerSystem; |
| | 7 | | using ECS7System = System.Action; |
| | 8 | |
|
| | 9 | | public class ECSSystemsController : IDisposable |
| | 10 | | { |
| | 11 | | private readonly IList<ECS7System> updateSystems; |
| | 12 | | private readonly IList<ECS7System> lateUpdateSystems; |
| | 13 | | private readonly IUpdateEventHandler updateEventHandler; |
| | 14 | | private readonly ECS7System componentWriteSystem; |
| | 15 | |
|
| 0 | 16 | | public ECSSystemsController(IUpdateEventHandler updateEventHandler, IECSComponentWriter componentWriter, ECS7System |
| | 17 | | { |
| 0 | 18 | | this.updateEventHandler = updateEventHandler; |
| 0 | 19 | | this.componentWriteSystem = componentWriteSystem; |
| | 20 | |
|
| 0 | 21 | | updateEventHandler.AddListener(IUpdateEventHandler.EventType.Update, Update); |
| 0 | 22 | | updateEventHandler.AddListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| | 23 | |
|
| 0 | 24 | | updateSystems = new ECS7System[] |
| | 25 | | { |
| | 26 | | ECSTransformParentingSystem.Update |
| | 27 | | }; |
| | 28 | |
|
| 0 | 29 | | lateUpdateSystems = new ECS7System[] |
| | 30 | | { |
| | 31 | | ECSCameraTransformSystem.CreateSystem(componentWriter), |
| | 32 | | ECSPlayerTransformSystem.CreateSystem(componentWriter) |
| | 33 | | }; |
| 0 | 34 | | } |
| | 35 | |
|
| | 36 | | public void Dispose() |
| | 37 | | { |
| 0 | 38 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.Update, Update); |
| 0 | 39 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| 0 | 40 | | } |
| | 41 | |
|
| | 42 | | private void Update() |
| | 43 | | { |
| 0 | 44 | | int count = updateSystems.Count; |
| 0 | 45 | | for (int i = 0; i < count; i++) |
| | 46 | | { |
| 0 | 47 | | updateSystems[i].Invoke(); |
| | 48 | | } |
| 0 | 49 | | } |
| | 50 | |
|
| | 51 | | private void LateUpdate() |
| | 52 | | { |
| 0 | 53 | | int count = lateUpdateSystems.Count; |
| 0 | 54 | | for (int i = 0; i < count; i++) |
| | 55 | | { |
| 0 | 56 | | lateUpdateSystems[i].Invoke(); |
| | 57 | | } |
| 0 | 58 | | componentWriteSystem.Invoke(); |
| 0 | 59 | | } |
| | 60 | | } |