< Summary

Class:DCL.ECSComponents.ECS7ComponentsComposer
Assembly:DCL.Plugins.ECS7Components
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/ECS7ComponentsComposer.cs
Covered lines:55
Uncovered lines:0
Coverable lines:55
Total lines:109
Line coverage:100% (55 of 55)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ECS7ComponentsComposer(...)0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/ECS7ComponentsComposer.cs

#LineLine coverage
 1using System;
 2using DCL.ECS7;
 3using DCL.ECSRuntime;
 4using DCLPlugins.ECSComponents;
 5
 6namespace DCL.ECSComponents
 7{
 8    public class ECS7ComponentsComposer : IDisposable
 9    {
 10        private readonly TransformRegister transformRegister;
 11        private readonly SphereShapeRegister sphereShapeRegister;
 12        private readonly BoxShapeRegister boxShapeRegister;
 13        private readonly PlaneShapeRegister planeShapeRegister;
 14        private readonly CylinderShapeRegister cylinderShapeRegister;
 15        private readonly AudioStreamRegister audioStreamRegister;
 16        private readonly AudioSourceRegister audioSourceRegister;
 17        private readonly GLTFShapeRegister gltfRegister;
 18        private readonly ECSTextShapeRegister textShapeRegister;
 19        private readonly NFTShapeRegister nftRegister;
 20        private readonly OnPointerDownRegister pointerDownRegister;
 21        private readonly OnPointerUpRegister pointerUpRegister;
 22        private readonly AnimatorRegister animatorRegister;
 23        private readonly BillboardRegister billboardRegister;
 24        private readonly CameraModeAreaRegister cameraModeAreaRegister;
 25        private readonly AvatarModifierAreaRegister avatarModifierAreaRegister;
 26        private readonly AvatarAttachRegister avatarAttachRegister;
 27        private readonly MaterialRegister materialRegister;
 28        private readonly MeshRendererRegister meshRendererRegister;
 29        private readonly MeshColliderRegister meshColliderRegister;
 30
 31        // UI components
 32        private readonly UITransformRegister uiTransformRegister;
 33        private readonly UITextRegister uiTextRegister;
 34
 35        // Those components are only here to serialize over the wire, we don't need a handler for these
 36        private readonly OnPointerDownResultRegister pointerDownResultRegister;
 37        private readonly OnPointerUpResultRegister pointerUpResultRegister;
 38        private readonly CameraModeRegister cameraModeRegister;
 39        private readonly PointerLockRegister pointerLockRegister;
 40
 1241        public ECS7ComponentsComposer(ECSComponentsFactory componentsFactory, IECSComponentWriter componentsWriter, IInt
 42        {
 1243            transformRegister = new TransformRegister(ComponentID.TRANSFORM, componentsFactory, componentsWriter);
 1244            sphereShapeRegister = new SphereShapeRegister(ComponentID.SPHERE_SHAPE, componentsFactory, componentsWriter,
 1245            boxShapeRegister = new BoxShapeRegister(ComponentID.BOX_SHAPE, componentsFactory, componentsWriter, internal
 1246            planeShapeRegister = new PlaneShapeRegister(ComponentID.PLANE_SHAPE, componentsFactory, componentsWriter, in
 1247            cylinderShapeRegister = new CylinderShapeRegister(ComponentID.CYLINDER_SHAPE, componentsFactory, componentsW
 1248            audioStreamRegister = new AudioStreamRegister(ComponentID.AUDIO_STREAM, componentsFactory, componentsWriter)
 1249            audioSourceRegister = new AudioSourceRegister(ComponentID.AUDIO_SOURCE, componentsFactory, componentsWriter)
 1250            nftRegister = new NFTShapeRegister(ComponentID.NFT_SHAPE, componentsFactory, componentsWriter);
 1251            textShapeRegister = new ECSTextShapeRegister(ComponentID.TEXT_SHAPE, componentsFactory, componentsWriter);
 1252            gltfRegister = new GLTFShapeRegister(ComponentID.GLTF_SHAPE, componentsFactory, componentsWriter);
 1253            pointerDownRegister = new OnPointerDownRegister(ComponentID.ON_POINTER_DOWN, componentsFactory, componentsWr
 1254            pointerUpRegister = new OnPointerUpRegister(ComponentID.ON_POINTER_UP, componentsFactory, componentsWriter);
 1255            animatorRegister = new AnimatorRegister(ComponentID.ANIMATOR, componentsFactory, componentsWriter);
 1256            billboardRegister = new BillboardRegister(ComponentID.BILLBOARD, componentsFactory, componentsWriter);
 1257            avatarAttachRegister = new AvatarAttachRegister(ComponentID.AVATAR_ATTACH, componentsFactory, componentsWrit
 1258            avatarModifierAreaRegister = new AvatarModifierAreaRegister(ComponentID.AVATAR_MODIFIER_AREA, componentsFact
 1259            cameraModeAreaRegister = new CameraModeAreaRegister(ComponentID.CAMERA_MODE_AREA, componentsFactory, compone
 1260            materialRegister = new MaterialRegister(ComponentID.MATERIAL, componentsFactory, componentsWriter, internalC
 1261            meshRendererRegister = new MeshRendererRegister(ComponentID.MESH_RENDERER, componentsFactory, componentsWrit
 1262            meshColliderRegister = new MeshColliderRegister(ComponentID.MESH_COLLIDER, componentsFactory, componentsWrit
 63
 64            // UI components
 1265            uiTransformRegister = new UITransformRegister(ComponentID.UI_TRANSFORM, componentsFactory, componentsWriter)
 1266            uiTextRegister = new UITextRegister(ComponentID.UI_TEXT, componentsFactory, componentsWriter);
 67
 68            // Components without a handler
 1269            pointerDownResultRegister = new OnPointerDownResultRegister(ComponentID.ON_POINTER_DOWN_RESULT, componentsFa
 1270            pointerUpResultRegister = new OnPointerUpResultRegister(ComponentID.ON_POINTER_UP_RESULT, componentsFactory,
 1271            cameraModeRegister = new CameraModeRegister(ComponentID.CAMERA_MODE, componentsFactory, componentsWriter);
 1272            pointerLockRegister = new PointerLockRegister(ComponentID.POINTER_LOCK, componentsFactory, componentsWriter)
 1273        }
 74
 75        public void Dispose()
 76        {
 1277            transformRegister.Dispose();
 1278            sphereShapeRegister.Dispose();
 1279            boxShapeRegister.Dispose();
 1280            billboardRegister.Dispose();
 1281            planeShapeRegister.Dispose();
 1282            cylinderShapeRegister.Dispose();
 1283            audioStreamRegister.Dispose();
 1284            audioSourceRegister.Dispose();
 1285            textShapeRegister.Dispose();
 1286            nftRegister.Dispose();
 1287            gltfRegister.Dispose();
 1288            animatorRegister.Dispose();
 1289            avatarAttachRegister.Dispose();
 1290            avatarModifierAreaRegister.Dispose();
 1291            pointerDownRegister.Dispose();
 1292            pointerUpRegister.Dispose();
 1293            cameraModeAreaRegister.Dispose();
 1294            materialRegister.Dispose();
 1295            meshRendererRegister.Dispose();
 1296            meshColliderRegister.Dispose();
 97
 98            // UI components
 1299            uiTransformRegister.Dispose();
 12100            uiTextRegister.Dispose();
 101
 102            // Components without a handler
 12103            pointerDownResultRegister.Dispose();
 12104            pointerUpResultRegister.Dispose();
 12105            cameraModeRegister.Dispose();
 12106            pointerLockRegister.Dispose();
 12107        }
 108    }
 109}