< Summary

Class:DCL.DataStore_Emotes
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_Emotes.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:13
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_Emotes()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_Emotes.cs

#LineLine coverage
 1using System.Collections.Generic;
 2using DCL.Emotes;
 3using UnityEngine;
 4
 5namespace DCL
 6{
 7    public class DataStore_Emotes
 8    {
 6979        public readonly BaseRefCountedCollection<(string bodyshapeId, string emoteId)> emotesOnUse = new BaseRefCountedC
 69710        public readonly BaseDictionary<(string bodyshapeId, string emoteId), AnimationClip> animations = new BaseDiction
 69711        public BaseVariable<bool> newFlowEnabled = new BaseVariable<bool>(false);
 12    }
 13}

Methods/Properties

DataStore_Emotes()