| | 1 | | using DCL; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | [RequireComponent(typeof(AvatarRenderer))] |
| | 5 | | public class ParticlesOnAvatarVisualCue : MonoBehaviour |
| | 6 | | { |
| | 7 | | [SerializeField] private IAvatarRenderer.VisualCue avatarVisualCue; |
| | 8 | | [SerializeField] private GameObject particlePrefab; |
| | 9 | | [SerializeField] private bool followAvatar; |
| | 10 | |
|
| | 11 | | private AvatarRenderer avatarRenderer; |
| | 12 | |
|
| | 13 | | private void Awake() |
| | 14 | | { |
| 146 | 15 | | avatarRenderer = GetComponent<AvatarRenderer>(); |
| 146 | 16 | | avatarRenderer.OnVisualCue += OnVisualCue; |
| 146 | 17 | | } |
| | 18 | |
|
| | 19 | | private void OnVisualCue(IAvatarRenderer.VisualCue cue) |
| | 20 | | { |
| 148 | 21 | | if (cue != avatarVisualCue || particlePrefab == null) |
| 148 | 22 | | return; |
| | 23 | |
|
| 0 | 24 | | GameObject particles = Instantiate(particlePrefab); |
| 0 | 25 | | particles.transform.position = avatarRenderer.transform.position + particlePrefab.transform.position; |
| 0 | 26 | | if (followAvatar) |
| | 27 | | { |
| 0 | 28 | | FollowObject particlesFollow = particles.AddComponent<FollowObject>(); |
| 0 | 29 | | particlesFollow.target = avatarRenderer.transform; |
| 0 | 30 | | particlesFollow.offset = particlePrefab.transform.position; |
| | 31 | | } |
| 0 | 32 | | } |
| | 33 | |
|
| | 34 | | private void OnDestroy() |
| | 35 | | { |
| 145 | 36 | | if (avatarRenderer == null) |
| 0 | 37 | | return; |
| 145 | 38 | | avatarRenderer.OnVisualCue -= OnVisualCue; |
| 145 | 39 | | } |
| | 40 | | } |