| | 1 | | using DCL; |
| | 2 | | using DCL.Components; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using System; |
| | 5 | | using System.Collections.Generic; |
| | 6 | | using System.Collections.ObjectModel; |
| | 7 | | using System.Linq; |
| | 8 | | using UnityEngine; |
| | 9 | | using UnityGLTF.Cache; |
| | 10 | | using Object = UnityEngine.Object; |
| | 11 | |
|
| | 12 | | public class WearableController |
| | 13 | | { |
| | 14 | | private const string MATERIAL_FILTER_HAIR = "hair"; |
| | 15 | | private const string MATERIAL_FILTER_SKIN = "skin"; |
| | 16 | |
|
| | 17 | | public readonly WearableItem wearable; |
| | 18 | | protected RendereableAssetLoadHelper loader; |
| | 19 | |
|
| 0 | 20 | | public string id => wearable.id; |
| 0 | 21 | | public string category => wearable.data.category; |
| | 22 | |
|
| 0 | 23 | | public GameObject assetContainer => loader?.loadedAsset; |
| 28 | 24 | | public bool isReady => loader != null && loader.isFinished && assetContainer != null; |
| | 25 | |
|
| | 26 | | public bool boneRetargetingDirty = false; |
| | 27 | | internal string lastMainFileLoaded = null; |
| | 28 | |
|
| | 29 | | protected SkinnedMeshRenderer[] assetRenderers; |
| 10 | 30 | | Dictionary<Renderer, Material[]> originalMaterials = new Dictionary<Renderer, Material[]>(); |
| | 31 | |
|
| | 32 | | public IReadOnlyList<SkinnedMeshRenderer> GetRenderers() |
| | 33 | | { |
| 5 | 34 | | return new ReadOnlyCollection<SkinnedMeshRenderer>(assetRenderers); |
| | 35 | | } |
| | 36 | |
|
| 30 | 37 | | public WearableController(WearableItem wearableItem) { this.wearable = wearableItem; } |
| | 38 | |
|
| 0 | 39 | | protected WearableController(WearableController original) |
| | 40 | | { |
| 0 | 41 | | wearable = original.wearable; |
| 0 | 42 | | loader = original.loader; |
| 0 | 43 | | assetRenderers = original.assetRenderers; |
| 0 | 44 | | } |
| | 45 | |
|
| | 46 | | public virtual void Load(string bodyShapeId, Transform parent, Action<WearableController> onSuccess, Action<Wearable |
| | 47 | | { |
| 10 | 48 | | if (isReady) |
| 0 | 49 | | return; |
| | 50 | |
|
| 10 | 51 | | boneRetargetingDirty = true; |
| | 52 | |
|
| 10 | 53 | | var representation = wearable.GetRepresentation(bodyShapeId); |
| | 54 | |
|
| 10 | 55 | | if (representation == null) |
| | 56 | | { |
| 0 | 57 | | onFail?.Invoke(this); |
| 0 | 58 | | return; |
| | 59 | | } |
| | 60 | |
|
| 10 | 61 | | var provider = wearable.GetContentProvider(bodyShapeId); |
| | 62 | |
|
| 10 | 63 | | loader = new RendereableAssetLoadHelper(provider, wearable.baseUrlBundles); |
| | 64 | |
|
| 10 | 65 | | loader.settings.forceNewInstance = false; |
| 10 | 66 | | loader.settings.initialLocalPosition = Vector3.up * 0.75f; |
| 10 | 67 | | loader.settings.cachingFlags = MaterialCachingHelper.Mode.CACHE_EVERYTHING; |
| 10 | 68 | | loader.settings.visibleFlags = AssetPromiseSettings_Rendering.VisibleFlags.INVISIBLE; |
| 10 | 69 | | loader.settings.parent = parent; |
| 10 | 70 | | loader.settings.layer = parent.gameObject.layer; |
| | 71 | |
|
| 10 | 72 | | assetRenderers = null; |
| | 73 | |
|
| | 74 | | void OnSuccessWrapper(GameObject gameObject) |
| | 75 | | { |
| 9 | 76 | | if (loader != null) |
| | 77 | | { |
| 9 | 78 | | loader.OnSuccessEvent -= OnSuccessWrapper; |
| | 79 | | } |
| | 80 | |
|
| 9 | 81 | | assetRenderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>(); |
| 9 | 82 | | StoreOriginalMaterials(); |
| 9 | 83 | | PrepareWearable(gameObject); |
| 9 | 84 | | onSuccess?.Invoke(this); |
| 6 | 85 | | } |
| | 86 | |
|
| 10 | 87 | | loader.OnSuccessEvent += OnSuccessWrapper; |
| | 88 | |
|
| | 89 | | void OnFailEventWrapper() |
| | 90 | | { |
| 1 | 91 | | if (loader != null) |
| | 92 | | { |
| 1 | 93 | | loader.OnFailEvent -= OnFailEventWrapper; |
| 1 | 94 | | loader.ClearEvents(); |
| 1 | 95 | | lastMainFileLoaded = null; |
| 1 | 96 | | loader = null; |
| | 97 | | } |
| | 98 | |
|
| 1 | 99 | | onFail?.Invoke(this); |
| 1 | 100 | | } |
| | 101 | |
|
| 10 | 102 | | loader.OnFailEvent += OnFailEventWrapper; |
| | 103 | |
|
| 10 | 104 | | lastMainFileLoaded = representation.mainFile; |
| 10 | 105 | | loader.Load(representation.mainFile); |
| 10 | 106 | | } |
| | 107 | |
|
| | 108 | | public void SetupHairAndSkinColors(Color skinColor, Color hairColor) |
| | 109 | | { |
| 5 | 110 | | if (assetContainer == null) |
| 0 | 111 | | return; |
| | 112 | |
|
| 5 | 113 | | AvatarUtils.SetColorInHierarchy(assetContainer.transform, MATERIAL_FILTER_SKIN, skinColor, ShaderUtils.BaseColor |
| 5 | 114 | | AvatarUtils.SetColorInHierarchy(assetContainer.transform, MATERIAL_FILTER_HAIR, hairColor, ShaderUtils.BaseColor |
| 5 | 115 | | } |
| | 116 | |
|
| | 117 | | public void SetAnimatorBones(Transform[] bones, Transform rootBone) |
| | 118 | | { |
| 1 | 119 | | if (!boneRetargetingDirty || assetContainer == null) |
| 0 | 120 | | return; |
| | 121 | |
|
| 1 | 122 | | SkinnedMeshRenderer[] skinnedRenderers = assetContainer.GetComponentsInChildren<SkinnedMeshRenderer>(); |
| | 123 | |
|
| 4 | 124 | | for (int i = 0; i < skinnedRenderers.Length; i++) |
| | 125 | | { |
| 1 | 126 | | skinnedRenderers[i].rootBone = rootBone; |
| 1 | 127 | | skinnedRenderers[i].bones = bones; |
| | 128 | | } |
| | 129 | |
|
| 1 | 130 | | boneRetargetingDirty = false; |
| 1 | 131 | | } |
| | 132 | |
|
| | 133 | | public virtual void CleanUp() |
| | 134 | | { |
| 10 | 135 | | RestoreOriginalMaterials(); |
| 10 | 136 | | assetRenderers = null; |
| | 137 | |
|
| 10 | 138 | | if (loader != null) |
| | 139 | | { |
| 9 | 140 | | loader.ClearEvents(); |
| 9 | 141 | | loader.Unload(); |
| 9 | 142 | | loader = null; |
| 9 | 143 | | lastMainFileLoaded = null; |
| | 144 | | } |
| 10 | 145 | | } |
| | 146 | |
|
| | 147 | | public void SetAssetRenderersEnabled(bool active) |
| | 148 | | { |
| 38 | 149 | | for (var i = 0; i < assetRenderers.Length; i++) |
| | 150 | | { |
| 12 | 151 | | if (assetRenderers[i] != null) |
| 12 | 152 | | assetRenderers[i].enabled = active; |
| | 153 | | } |
| 7 | 154 | | } |
| | 155 | |
|
| | 156 | | protected virtual void PrepareWearable(GameObject assetContainer) |
| | 157 | | { |
| 9 | 158 | | } |
| | 159 | |
|
| | 160 | | public virtual void UpdateVisibility(HashSet<string> hiddenList) |
| | 161 | | { |
| 2 | 162 | | SetAssetRenderersEnabled(!hiddenList.Contains(wearable.data.category)); |
| 2 | 163 | | } |
| | 164 | |
|
| | 165 | | public bool IsLoadedForBodyShape(string bodyShapeId) |
| | 166 | | { |
| 0 | 167 | | if (loader == null || !isReady || lastMainFileLoaded == null) |
| 0 | 168 | | return false; |
| | 169 | |
|
| 0 | 170 | | return wearable.data.representations.FirstOrDefault(x => x.bodyShapes.Contains(bodyShapeId))?.mainFile == lastMa |
| | 171 | | } |
| | 172 | |
|
| | 173 | |
|
| | 174 | | private void StoreOriginalMaterials() |
| | 175 | | { |
| 46 | 176 | | for (int i = 0; i < assetRenderers.Length; i++) |
| | 177 | | { |
| 14 | 178 | | if (originalMaterials.ContainsKey(assetRenderers[i])) |
| | 179 | | continue; |
| | 180 | |
|
| 14 | 181 | | originalMaterials.Add(assetRenderers[i], assetRenderers[i].sharedMaterials.ToArray()); |
| | 182 | | } |
| 9 | 183 | | } |
| | 184 | |
|
| | 185 | | private void RestoreOriginalMaterials() |
| | 186 | | { |
| 48 | 187 | | foreach (var kvp in originalMaterials) |
| | 188 | | { |
| 14 | 189 | | if (kvp.Key != null) |
| 14 | 190 | | kvp.Key.materials = kvp.Value; |
| | 191 | | } |
| | 192 | |
|
| 10 | 193 | | originalMaterials.Clear(); |
| 10 | 194 | | } |
| | 195 | |
|
| | 196 | | public void SetFadeDither(float ditherFade) |
| | 197 | | { |
| 0 | 198 | | if (assetRenderers == null) |
| 0 | 199 | | return; |
| | 200 | |
|
| 0 | 201 | | for (int i = 0; i < assetRenderers.Length; i++) |
| | 202 | | { |
| 0 | 203 | | for (int j = 0; j < assetRenderers[i].materials.Length; j++) |
| | 204 | | { |
| 0 | 205 | | assetRenderers[i].materials[j].SetFloat(ShaderUtils.DitherFade, ditherFade); |
| | 206 | | } |
| | 207 | | } |
| 0 | 208 | | } |
| | 209 | | } |