| | 1 | | using System; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | public interface IBuilderInWorldLoadingController |
| | 5 | | { |
| | 6 | | bool isActive { get; } |
| | 7 | |
|
| | 8 | | void Initialize(); |
| | 9 | | void Dispose(); |
| | 10 | | void Show(); |
| | 11 | | void Hide(bool forzeHidding = false, Action onHideAction = null); |
| | 12 | | void SetPercentage(float newValue); |
| | 13 | | } |
| | 14 | |
|
| | 15 | | public class BuilderInWorldLoadingController : IBuilderInWorldLoadingController |
| | 16 | | { |
| 7 | 17 | | public bool isActive => initialLoadingView != null && initialLoadingView.isActive; |
| | 18 | |
|
| | 19 | | internal IBuilderInWorldLoadingView initialLoadingView; |
| | 20 | |
|
| | 21 | | private const string VIEW_PATH = "BuilderInWorldLoadingView"; |
| | 22 | |
|
| 52 | 23 | | public void Initialize() { AssignMainView(CreateView()); } |
| | 24 | |
|
| 6 | 25 | | public void Initialize(IBuilderInWorldLoadingView view) { AssignMainView(view); } |
| | 26 | |
|
| | 27 | | private void AssignMainView(IBuilderInWorldLoadingView view) |
| | 28 | | { |
| 29 | 29 | | initialLoadingView = view; |
| | 30 | |
|
| 29 | 31 | | if (initialLoadingView.viewGO != null) |
| 26 | 32 | | initialLoadingView.viewGO.SetActive(false); |
| 29 | 33 | | } |
| | 34 | |
|
| | 35 | | private IBuilderInWorldLoadingView CreateView() |
| | 36 | | { |
| 26 | 37 | | var view = GameObject.Instantiate(Resources.Load<GameObject>(VIEW_PATH)).GetComponent<IBuilderInWorldLoadingView |
| 26 | 38 | | view.viewGO.name = "_BuildModeLoadingHUD"; |
| | 39 | |
|
| 26 | 40 | | return view; |
| | 41 | | } |
| | 42 | |
|
| | 43 | | public void Dispose() |
| | 44 | | { |
| 30 | 45 | | initialLoadingView?.StopTipsCarousel(); |
| 30 | 46 | | initialLoadingView?.Dispose(); |
| 30 | 47 | | GameObject.Destroy(initialLoadingView?.viewGO); |
| 30 | 48 | | } |
| | 49 | |
|
| 18 | 50 | | public void Show() { initialLoadingView.Show(); } |
| | 51 | |
|
| 24 | 52 | | public void Hide(bool forzeHidding = false, Action onHideAction = null) { initialLoadingView.Hide(forzeHidding, onHi |
| | 53 | |
|
| 46 | 54 | | public void SetPercentage(float newValue) { initialLoadingView.SetPercentage(newValue); } |
| | 55 | | } |