| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | | using UnityEngine.UI; |
| | 6 | |
|
| | 7 | | public interface IBuilderInWorldLoadingView |
| | 8 | | { |
| | 9 | | bool isActive { get; } |
| | 10 | |
|
| | 11 | | GameObject viewGO { get; } |
| | 12 | | void Show(); |
| | 13 | | void Hide(bool forzeHidding = false, Action onHideAction = null); |
| | 14 | | void StartTipsCarousel(); |
| | 15 | | void StopTipsCarousel(); |
| | 16 | | void SetPercentage(float newValue); |
| | 17 | | void Dispose(); |
| | 18 | | } |
| | 19 | |
|
| | 20 | | public class BuilderInWorldLoadingView : MonoBehaviour, IBuilderInWorldLoadingView |
| | 21 | | { |
| | 22 | | private const string VIEW_PATH = "BuilderInWorldLoadingView"; |
| | 23 | |
|
| | 24 | | [Header("Loading Tips Config")] |
| | 25 | | [SerializeField] internal BuilderInWorldLoadingTip loadingTipPrefab; |
| | 26 | | [SerializeField] internal RectTransform loadingTipsContainer; |
| | 27 | | [SerializeField] internal ScrollRect loadingTipsScroll; |
| | 28 | | [SerializeField] internal List<BuilderInWorldLoadingTipModel> loadingTips; |
| 55 | 29 | | [SerializeField] internal float timeBetweenTips = 3f; |
| | 30 | | [SerializeField] internal AnimationCurve animationTipsCurve; |
| 55 | 31 | | [SerializeField] internal float animationTipsTransitionTime = 1f; |
| | 32 | |
|
| | 33 | | [Header("Other Config")] |
| 55 | 34 | | [SerializeField] internal float minVisibilityTime = 1.5f; |
| | 35 | | [SerializeField] internal LoadingBar loadingBar; |
| | 36 | |
|
| 7 | 37 | | public bool isActive => gameObject.activeSelf; |
| | 38 | |
|
| 105 | 39 | | public GameObject viewGO => gameObject; |
| | 40 | |
|
| | 41 | | internal Coroutine tipsCoroutine; |
| | 42 | | internal Coroutine hideCoroutine; |
| | 43 | | internal float showTime = 0f; |
| | 44 | | internal int currentTipIndex = 0; |
| | 45 | | internal float currentFinalNormalizedPos; |
| | 46 | |
|
| | 47 | | internal static BuilderInWorldLoadingView Create() |
| | 48 | | { |
| 2 | 49 | | var view = Instantiate(Resources.Load<GameObject>(VIEW_PATH)).GetComponent<BuilderInWorldLoadingView>(); |
| 2 | 50 | | view.gameObject.name = "_BuilderInWorldLoadingView"; |
| | 51 | |
|
| 2 | 52 | | return view; |
| | 53 | | } |
| | 54 | |
|
| 56 | 55 | | private void Awake() { CreateLoadingTips(); } |
| | 56 | |
|
| | 57 | | private void CreateLoadingTips() |
| | 58 | | { |
| 28 | 59 | | RectTransform tipsContainerRectTranform = loadingTipsContainer; |
| 28 | 60 | | float tipsContainerHorizontalOffset = 0; |
| | 61 | |
|
| 168 | 62 | | for (int i = 0; i < loadingTips.Count; i++) |
| | 63 | | { |
| 56 | 64 | | BuilderInWorldLoadingTip newTip = Instantiate(loadingTipPrefab, loadingTipsContainer); |
| 56 | 65 | | newTip.Configure(loadingTips[i]); |
| | 66 | |
|
| 56 | 67 | | if (i > 0) |
| | 68 | | { |
| 28 | 69 | | tipsContainerHorizontalOffset += ((RectTransform)newTip.transform).rect.size.x; |
| | 70 | | } |
| | 71 | | } |
| | 72 | |
|
| 28 | 73 | | tipsContainerRectTranform.offsetMax = new Vector2(tipsContainerHorizontalOffset, tipsContainerRectTranform.offse |
| 28 | 74 | | } |
| | 75 | |
|
| | 76 | | public void Show() |
| | 77 | | { |
| 9 | 78 | | gameObject.SetActive(true); |
| 9 | 79 | | showTime = Time.realtimeSinceStartup; |
| | 80 | |
|
| 9 | 81 | | if (loadingTips.Count > 0) |
| | 82 | | { |
| 9 | 83 | | StartTipsCarousel(); |
| | 84 | | } |
| | 85 | |
|
| 9 | 86 | | AudioScriptableObjects.builderEnter.Play(); |
| 9 | 87 | | } |
| | 88 | |
|
| | 89 | | public void Hide(bool forzeHidding = false, Action onHideAction = null) |
| | 90 | | { |
| 12 | 91 | | if (hideCoroutine != null) |
| 2 | 92 | | CoroutineStarter.Stop(hideCoroutine); |
| | 93 | |
|
| 12 | 94 | | hideCoroutine = CoroutineStarter.Start(TryToHideCoroutine(forzeHidding, onHideAction)); |
| 12 | 95 | | } |
| | 96 | |
|
| | 97 | | public void Dispose() |
| | 98 | | { |
| 29 | 99 | | if (hideCoroutine != null) |
| 5 | 100 | | CoroutineStarter.Stop(hideCoroutine); |
| 29 | 101 | | if (tipsCoroutine != null) |
| 1 | 102 | | CoroutineStarter.Stop(tipsCoroutine); |
| 29 | 103 | | } |
| | 104 | |
|
| | 105 | | public void StartTipsCarousel() |
| | 106 | | { |
| 9 | 107 | | StopTipsCarousel(); |
| 9 | 108 | | tipsCoroutine = CoroutineStarter.Start(RunTipsCarouselCoroutine()); |
| 9 | 109 | | } |
| | 110 | |
|
| | 111 | | public void StopTipsCarousel() |
| | 112 | | { |
| 41 | 113 | | if (tipsCoroutine == null) |
| 33 | 114 | | return; |
| | 115 | |
|
| 8 | 116 | | CoroutineStarter.Stop(tipsCoroutine); |
| 8 | 117 | | tipsCoroutine = null; |
| | 118 | |
|
| 8 | 119 | | ForzeToEndCurrentTipsAnimation(); |
| 8 | 120 | | } |
| | 121 | |
|
| | 122 | | internal IEnumerator TryToHideCoroutine(bool forzeHidding, Action onHideAction) |
| | 123 | | { |
| 12 | 124 | | while (!forzeHidding && (Time.realtimeSinceStartup - showTime) < minVisibilityTime) |
| | 125 | | { |
| 7 | 126 | | yield return null; |
| | 127 | | } |
| | 128 | |
|
| 5 | 129 | | StopTipsCarousel(); |
| 5 | 130 | | if (gameObject != null) |
| 5 | 131 | | gameObject.SetActive(false); |
| 5 | 132 | | onHideAction?.Invoke(); |
| 5 | 133 | | AudioScriptableObjects.builderReady.Play(); |
| 5 | 134 | | } |
| | 135 | |
|
| | 136 | | internal IEnumerator RunTipsCarouselCoroutine() |
| | 137 | | { |
| 9 | 138 | | currentTipIndex = 0; |
| | 139 | |
|
| 0 | 140 | | while (true) |
| | 141 | | { |
| 9 | 142 | | yield return new WaitForSeconds(timeBetweenTips); |
| 0 | 143 | | yield return RunTipsAnimationCoroutine(); |
| 0 | 144 | | IncrementTipIndex(); |
| | 145 | | } |
| | 146 | | } |
| | 147 | |
|
| | 148 | | private void IncrementTipIndex() |
| | 149 | | { |
| 8 | 150 | | currentTipIndex++; |
| 8 | 151 | | if (currentTipIndex >= loadingTips.Count - 1) |
| | 152 | | { |
| 8 | 153 | | currentTipIndex = 0; |
| 8 | 154 | | loadingTipsScroll.horizontalNormalizedPosition = 0f; |
| | 155 | |
|
| | 156 | | // Moving the last tip game object to the first position in the hierarchy, we make the carousel cyclical. |
| 8 | 157 | | loadingTipsContainer.GetChild(loadingTipsContainer.childCount - 1).SetAsFirstSibling(); |
| | 158 | | } |
| 8 | 159 | | } |
| | 160 | |
|
| | 161 | | internal IEnumerator RunTipsAnimationCoroutine() |
| | 162 | | { |
| 0 | 163 | | float currentAnimationTime = 0f; |
| 0 | 164 | | float initialNormalizedPos = loadingTipsScroll.horizontalNormalizedPosition; |
| 0 | 165 | | currentFinalNormalizedPos = initialNormalizedPos + (1f / (loadingTips.Count - 1)); |
| | 166 | |
|
| 0 | 167 | | while (currentAnimationTime <= animationTipsTransitionTime) |
| | 168 | | { |
| 0 | 169 | | loadingTipsScroll.horizontalNormalizedPosition = Mathf.Lerp( |
| | 170 | | initialNormalizedPos, |
| | 171 | | currentFinalNormalizedPos, |
| | 172 | | animationTipsCurve.Evaluate(currentAnimationTime / animationTipsTransitionTime)); |
| | 173 | |
|
| 0 | 174 | | currentAnimationTime += Time.deltaTime; |
| | 175 | |
|
| 0 | 176 | | yield return null; |
| | 177 | | } |
| 0 | 178 | | } |
| | 179 | |
|
| | 180 | | internal void ForzeToEndCurrentTipsAnimation() |
| | 181 | | { |
| 8 | 182 | | loadingTipsScroll.horizontalNormalizedPosition = currentFinalNormalizedPos; |
| 8 | 183 | | IncrementTipIndex(); |
| 8 | 184 | | } |
| | 185 | |
|
| 44 | 186 | | public void SetPercentage(float newValue) { loadingBar.SetPercentage(newValue); } |
| | 187 | | } |