| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | public class BIWFloorLoading : MonoBehaviour |
| | 6 | | { |
| | 7 | | private Camera builderCamera = null; |
| | 8 | |
|
| | 9 | | private const float RELATIVE_SCALE_RATIO = 0.032f; |
| | 10 | |
|
| 0 | 11 | | public void Initialize(Camera camera) { builderCamera = camera; } |
| | 12 | |
|
| | 13 | | private void LateUpdate() |
| | 14 | | { |
| 0 | 15 | | transform.LookAt(transform.position + builderCamera.transform.rotation * Vector3.forward, |
| | 16 | | builderCamera.transform.rotation * Vector3.up); |
| | 17 | |
|
| 0 | 18 | | float dist = GetCameraPlaneDistance(builderCamera, transform.position); |
| 0 | 19 | | transform.localScale = new Vector3(RELATIVE_SCALE_RATIO * dist, RELATIVE_SCALE_RATIO * dist, RELATIVE_SCALE_RATI |
| 0 | 20 | | } |
| | 21 | |
|
| | 22 | | private static float GetCameraPlaneDistance(Camera camera, Vector3 objectPosition) |
| | 23 | | { |
| 0 | 24 | | Plane plane = new Plane(camera.transform.forward, camera.transform.position); |
| 0 | 25 | | return plane.GetDistanceToPoint(objectPosition); |
| | 26 | | } |
| | 27 | |
|
| | 28 | | } |