| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using DCL.Controllers; |
| | 5 | | using DCL.Models; |
| | 6 | | using UnityEngine; |
| | 7 | |
|
| | 8 | | public class BIWSceneMetricsController : SceneMetricsController |
| | 9 | | { |
| 1 | 10 | | private string currentExceededLimitTypes = ""; |
| | 11 | |
|
| 1 | 12 | | public BIWSceneMetricsController(ParcelScene sceneOwner) : base(sceneOwner) |
| | 13 | | { |
| 1 | 14 | | Enable(); |
| 1 | 15 | | isDirty = true; |
| 1 | 16 | | } |
| | 17 | |
|
| | 18 | | protected override void OnEntityAdded(IDCLEntity e) |
| | 19 | | { |
| 0 | 20 | | e.OnMeshesInfoUpdated += OnEntityMeshInfoUpdated; |
| 0 | 21 | | e.OnMeshesInfoCleaned += OnEntityMeshInfoCleaned; |
| 0 | 22 | | } |
| | 23 | |
|
| | 24 | | protected override void OnEntityRemoved(IDCLEntity e) |
| | 25 | | { |
| 0 | 26 | | e.OnMeshesInfoUpdated -= OnEntityMeshInfoUpdated; |
| 0 | 27 | | e.OnMeshesInfoCleaned -= OnEntityMeshInfoCleaned; |
| | 28 | |
|
| 0 | 29 | | if (!e.components.ContainsKey(CLASS_ID_COMPONENT.SMART_ITEM)) |
| | 30 | | { |
| 0 | 31 | | SubstractMetrics(e); |
| 0 | 32 | | model.entities = entitiesMetrics.Count; |
| | 33 | | } |
| 0 | 34 | | CheckSceneLimitExceededAnalaytics(); |
| 0 | 35 | | } |
| | 36 | |
|
| | 37 | | protected override void OnEntityMeshInfoUpdated(IDCLEntity entity) |
| | 38 | | { |
| | 39 | | //builder should only check scene limits for not smart items entities |
| 0 | 40 | | if (!entity.components.ContainsKey(CLASS_ID_COMPONENT.SMART_ITEM)) |
| | 41 | | { |
| 0 | 42 | | AddOrReplaceMetrics(entity); |
| 0 | 43 | | model.entities = entitiesMetrics.Count; |
| 0 | 44 | | } |
| | 45 | | else |
| | 46 | | { |
| 0 | 47 | | SubstractMetrics(entity); |
| 0 | 48 | | model.entities = entitiesMetrics.Count; |
| | 49 | | } |
| 0 | 50 | | CheckSceneLimitExceededAnalaytics(); |
| 0 | 51 | | } |
| | 52 | |
|
| | 53 | | private void CheckSceneLimitExceededAnalaytics() |
| | 54 | | { |
| 0 | 55 | | if (!IsInsideTheLimits()) |
| | 56 | | { |
| 0 | 57 | | string exceededLimits = BIWAnalytics.GetLimitsPassedArray(scene.metricsController.GetModel(), scene.metricsC |
| 0 | 58 | | if (exceededLimits != currentExceededLimitTypes) |
| | 59 | | { |
| 0 | 60 | | BIWAnalytics.SceneLimitsExceeded(scene.metricsController.GetModel(), scene.metricsController.GetLimits() |
| 0 | 61 | | currentExceededLimitTypes = exceededLimits; |
| | 62 | | } |
| 0 | 63 | | } |
| | 64 | | else |
| | 65 | | { |
| 0 | 66 | | currentExceededLimitTypes = ""; |
| | 67 | | } |
| 0 | 68 | | } |
| | 69 | | } |