| | 1 | | using DCL.Camera; |
| | 2 | | using DCL.Helpers; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL |
| | 6 | | { |
| | 7 | | public class InitialSceneReferences : MonoBehaviour |
| | 8 | | { |
| | 9 | | [SerializeField] private MouseCatcher mouseCatcherReference; |
| | 10 | | [SerializeField] private GameObject groundVisualReference; |
| | 11 | | [SerializeField] private GameObject cameraParentReference; |
| | 12 | | [SerializeField] private InputController inputControllerReference; |
| | 13 | | [SerializeField] private GameObject cursorCanvasReference; |
| | 14 | | [SerializeField] private BuilderInWorldBridge builderInWorldBridgeReference; |
| | 15 | | [SerializeField] private PlayerAvatarController playerAvatarControllerReference; |
| | 16 | | [SerializeField] private CameraController cameraControllerReference; |
| | 17 | | [SerializeField] private UnityEngine.Camera mainCameraReference; |
| | 18 | |
|
| 0 | 19 | | public GameObject groundVisual { get { return groundVisualReference; } } |
| 0 | 20 | | public GameObject cameraParent { get { return cameraParentReference; } } |
| 0 | 21 | | public GameObject cursorCanvas { get { return cursorCanvasReference; } } |
| 0 | 22 | | public MouseCatcher mouseCatcher { get { return mouseCatcherReference; } } |
| 0 | 23 | | public InputController inputController { get { return inputControllerReference; } } |
| 0 | 24 | | public BuilderInWorldBridge builderInWorldBridge { get { return builderInWorldBridgeReference; } } |
| 0 | 25 | | public PlayerAvatarController playerAvatarController { get { return playerAvatarControllerReference; } } |
| 0 | 26 | | public CameraController cameraController { get { return cameraControllerReference; } } |
| 0 | 27 | | public UnityEngine.Camera mainCamera { get { return mainCameraReference; } } |
| | 28 | |
|
| 0 | 29 | | public static InitialSceneReferences i { get; private set; } |
| | 30 | |
|
| | 31 | | void Awake() |
| | 32 | | { |
| 103 | 33 | | if (i != null) |
| | 34 | | { |
| 0 | 35 | | Utils.SafeDestroy(this); |
| 0 | 36 | | return; |
| | 37 | | } |
| | 38 | |
|
| 103 | 39 | | i = this; |
| 103 | 40 | | } |
| | 41 | |
|
| 204 | 42 | | void OnDestroy() { i = null; } |
| | 43 | | } |
| | 44 | | } |