| | 1 | | using DCL.Interface; |
| | 2 | | using UnityEngine; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using DCL.Models; |
| | 5 | | using Ray = UnityEngine.Ray; |
| | 6 | |
|
| | 7 | | namespace DCL.Components |
| | 8 | | { |
| | 9 | | public class AvatarOnPointerDown : MonoBehaviour, IPointerEvent, IPoolLifecycleHandler |
| | 10 | | { |
| | 11 | | public new Collider collider; |
| | 12 | | private OnPointerEvent.Model model; |
| | 13 | | private OnPointerEventHandler eventHandler; |
| 0 | 14 | | public IDCLEntity entity { get; private set; } |
| | 15 | | public event System.Action OnPointerDownReport; |
| | 16 | |
|
| 0 | 17 | | public WebInterface.ACTION_BUTTON GetActionButton() { return model.GetActionButton(); } |
| | 18 | |
|
| 0 | 19 | | public void SetHoverState(bool state) { eventHandler.SetFeedbackState(model.showFeedback, state, model.button, m |
| | 20 | |
|
| 2 | 21 | | void Awake() { CommonScriptableObjects.playerInfoCardVisibleState.OnChange += ReEnableOnInfoCardClosed; } |
| | 22 | |
|
| | 23 | | void OnDestroy() |
| | 24 | | { |
| 1 | 25 | | CommonScriptableObjects.playerInfoCardVisibleState.OnChange -= ReEnableOnInfoCardClosed; |
| 1 | 26 | | eventHandler?.Dispose(); |
| 1 | 27 | | CollidersManager.i.RemoveEntityCollider(entity, collider); |
| 1 | 28 | | } |
| | 29 | |
|
| | 30 | | public void Initialize(OnPointerEvent.Model model, IDCLEntity entity) |
| | 31 | | { |
| 0 | 32 | | this.model = model; |
| 0 | 33 | | this.entity = entity; |
| | 34 | |
|
| 0 | 35 | | if (eventHandler == null) |
| 0 | 36 | | eventHandler = new OnPointerEventHandler(); |
| | 37 | |
|
| 0 | 38 | | eventHandler?.SetColliders(entity); |
| 0 | 39 | | CollidersManager.i.AddOrUpdateEntityCollider(entity, collider); |
| 0 | 40 | | } |
| | 41 | |
|
| 0 | 42 | | public bool IsAtHoverDistance(float distance) { return distance <= model.distance; } |
| | 43 | |
|
| 0 | 44 | | public bool IsVisible() { return true; } |
| | 45 | |
|
| | 46 | | public bool ShouldReportEvent(WebInterface.ACTION_BUTTON buttonId, HitInfo hit) |
| | 47 | | { |
| 0 | 48 | | return IsAtHoverDistance(hit.distance) && |
| | 49 | | (model.button == "ANY" || buttonId.ToString() == model.button); |
| | 50 | | } |
| | 51 | |
|
| | 52 | | public void Report(WebInterface.ACTION_BUTTON buttonId, Ray ray, HitInfo hit) |
| | 53 | | { |
| 0 | 54 | | if (!enabled) |
| 0 | 55 | | return; |
| | 56 | |
|
| 0 | 57 | | if (ShouldReportEvent(buttonId, hit)) |
| | 58 | | { |
| 0 | 59 | | string meshName = null; |
| | 60 | |
|
| 0 | 61 | | if (hit.collider != null) |
| 0 | 62 | | meshName = eventHandler.GetMeshName(hit.collider); |
| | 63 | |
|
| 0 | 64 | | WebInterface.ReportOnPointerDownEvent( |
| | 65 | | buttonId, |
| | 66 | | entity.scene.sceneData.id, |
| | 67 | | model.uuid, |
| | 68 | | entity.entityId, |
| | 69 | | meshName, |
| | 70 | | ray, |
| | 71 | | hit.point, |
| | 72 | | hit.normal, |
| | 73 | | hit.distance); |
| | 74 | |
|
| 0 | 75 | | eventHandler.SetFeedbackState(model.showFeedback, false, model.button, model.hoverText); |
| 0 | 76 | | enabled = false; |
| | 77 | |
|
| 0 | 78 | | OnPointerDownReport?.Invoke(); |
| | 79 | | } |
| 0 | 80 | | } |
| | 81 | |
|
| 0 | 82 | | public PointerEventType GetEventType() { return PointerEventType.DOWN; } |
| | 83 | |
|
| | 84 | | void ReEnableOnInfoCardClosed(bool newState, bool prevState) |
| | 85 | | { |
| 0 | 86 | | if (enabled || newState) |
| 0 | 87 | | return; |
| | 88 | |
|
| 0 | 89 | | enabled = true; |
| 0 | 90 | | } |
| | 91 | |
|
| 0 | 92 | | public Transform GetTransform() { return transform; } |
| | 93 | |
|
| 0 | 94 | | public void OnPoolRelease() { eventHandler.Dispose(); } |
| | 95 | |
|
| 0 | 96 | | public void OnPoolGet() { } |
| | 97 | | } |
| | 98 | | } |