| | 1 | | using System.Collections; |
| | 2 | | using DCL; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using DCL.SettingsData; |
| | 5 | | using UnityEngine; |
| | 6 | | using QualitySettings = DCL.SettingsData.QualitySettings; |
| | 7 | |
|
| | 8 | | /// <summary> |
| | 9 | | /// Controller to change the quality settings automatically based on performance |
| | 10 | | /// </summary> |
| | 11 | | public class AutoQualitySettingsComponent : MonoBehaviour |
| | 12 | | { |
| | 13 | | private const float LOOP_TIME_SECONDS = 1f; |
| | 14 | | private const string LAST_QUALITY_INDEX = "LAST_QUALITY_INDEX"; |
| | 15 | | private const int TARGET_FPS = 30; |
| | 16 | |
|
| | 17 | | [SerializeField] internal BooleanVariable autoQualityEnabled; |
| | 18 | | [SerializeField] internal PerformanceMetricsDataVariable performanceMetricsData; |
| 0 | 19 | | internal QualitySettingsData qualitySettings => Settings.i.autoqualitySettings; |
| | 20 | |
|
| | 21 | | internal int currentQualityIndex; |
| | 22 | | private Coroutine settingsCheckerCoroutine; |
| | 23 | | internal IAutoQualityController controller; |
| | 24 | | internal bool fpsCapped; |
| | 25 | |
|
| | 26 | | void Start() |
| | 27 | | { |
| 127 | 28 | | if (autoQualityEnabled == null || qualitySettings == null || qualitySettings.Length == 0) |
| 2 | 29 | | return; |
| | 30 | |
|
| 125 | 31 | | currentQualityIndex = PlayerPrefsUtils.GetInt(LAST_QUALITY_INDEX, (qualitySettings.Length - 1) / 2); |
| | 32 | |
|
| 125 | 33 | | controller = new AutoQualityUncappedFPSController(currentQualityIndex, qualitySettings); |
| | 34 | |
|
| 125 | 35 | | Settings.i.OnQualitySettingsChanged += OnQualitySettingsChanged; |
| 125 | 36 | | autoQualityEnabled.OnChange += SetAutoSettings; |
| | 37 | |
|
| 125 | 38 | | fpsCapped = !Settings.i.currentQualitySettings.fpsCap; |
| 125 | 39 | | OnQualitySettingsChanged(Settings.i.qualitySettings); |
| 125 | 40 | | SetAutoSettings(autoQualityEnabled.Get(), !autoQualityEnabled.Get()); |
| 125 | 41 | | } |
| | 42 | |
|
| | 43 | | private void OnDestroy() |
| | 44 | | { |
| 126 | 45 | | if (autoQualityEnabled != null) |
| 124 | 46 | | autoQualityEnabled.OnChange -= SetAutoSettings; |
| 126 | 47 | | Settings.i.OnQualitySettingsChanged -= OnQualitySettingsChanged; |
| 126 | 48 | | } |
| | 49 | |
|
| | 50 | | internal void OnQualitySettingsChanged(QualitySettings settings) |
| | 51 | | { |
| 128 | 52 | | if (fpsCapped == settings.fpsCap) |
| 0 | 53 | | return; |
| | 54 | |
|
| 128 | 55 | | fpsCapped = settings.fpsCap; |
| 128 | 56 | | if (settings.fpsCap) |
| 35 | 57 | | controller = new AutoQualityCappedFPSController(TARGET_FPS, currentQualityIndex, qualitySettings); |
| | 58 | | else |
| 93 | 59 | | controller = new AutoQualityUncappedFPSController(currentQualityIndex, qualitySettings); |
| 93 | 60 | | } |
| | 61 | |
|
| | 62 | | private void SetAutoSettings(bool newValue, bool oldValue) |
| | 63 | | { |
| 125 | 64 | | if (settingsCheckerCoroutine != null) |
| | 65 | | { |
| 0 | 66 | | StopCoroutine(settingsCheckerCoroutine); |
| 0 | 67 | | settingsCheckerCoroutine = null; |
| | 68 | | } |
| | 69 | |
|
| 125 | 70 | | if (newValue) |
| | 71 | | { |
| 0 | 72 | | settingsCheckerCoroutine = StartCoroutine(AutoSettingsLoop()); |
| 0 | 73 | | } |
| | 74 | | else |
| | 75 | | { |
| 125 | 76 | | controller.ResetEvaluation(); |
| | 77 | | } |
| 125 | 78 | | } |
| | 79 | |
|
| | 80 | | private IEnumerator AutoSettingsLoop() |
| | 81 | | { |
| 0 | 82 | | while (true) |
| | 83 | | { |
| 0 | 84 | | UpdateQuality(controller.EvaluateQuality(performanceMetricsData?.Get())); |
| 0 | 85 | | yield return new WaitForSeconds(LOOP_TIME_SECONDS); |
| | 86 | | } |
| | 87 | | } |
| | 88 | |
|
| | 89 | | private void UpdateQuality(int newQualityIndex) |
| | 90 | | { |
| 0 | 91 | | if (newQualityIndex == currentQualityIndex) |
| 0 | 92 | | return; |
| | 93 | |
|
| 0 | 94 | | if (newQualityIndex <= 0 || newQualityIndex >= qualitySettings.Length) |
| 0 | 95 | | return; |
| | 96 | |
|
| 0 | 97 | | PlayerPrefsUtils.SetInt(LAST_QUALITY_INDEX, currentQualityIndex); |
| 0 | 98 | | currentQualityIndex = newQualityIndex; |
| 0 | 99 | | Settings.i.ApplyAutoQualitySettings(currentQualityIndex); |
| 0 | 100 | | } |
| | 101 | | } |