< Summary

Class:DCL.SettingsControls.ScenesLoadRadiusControlController
Assembly:SettingsControllers
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Settings/SettingsControllers/SpecificControllers/ScenesLoadRadiusControlController.cs
Covered lines:10
Uncovered lines:0
Coverable lines:10
Total lines:31
Line coverage:100% (10 of 10)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Initialize()0%110100%
GetStoredValue()0%110100%
UpdateSetting(...)0%110100%
ApplyAndReportScenesLoadRadius(...)0%330100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Settings/SettingsControllers/SpecificControllers/ScenesLoadRadiusControlController.cs

#LineLine coverage
 1using DCL.Interface;
 2using UnityEngine;
 3
 4namespace DCL.SettingsControls
 5{
 6    [CreateAssetMenu(menuName = "Settings/Controllers/Controls/Scenes Load Radius", fileName = "ScenesLoadRadiusControlC
 7    public class ScenesLoadRadiusControlController : SliderSettingsControlController
 8    {
 9        public override void Initialize()
 10        {
 111            base.Initialize();
 12
 113            ApplyAndReportScenesLoadRadius(currentGeneralSettings.scenesLoadRadius, true);
 114        }
 15
 116        public override object GetStoredValue() { return currentGeneralSettings.scenesLoadRadius; }
 17
 218        public override void UpdateSetting(object newValue) { ApplyAndReportScenesLoadRadius((float)newValue); }
 19
 20        private void ApplyAndReportScenesLoadRadius(float newRadius, bool forceApply = false)
 21        {
 222            if (!forceApply && newRadius == currentGeneralSettings.scenesLoadRadius)
 123                return;
 24
 125            currentGeneralSettings.scenesLoadRadius = newRadius;
 26
 27            // trigger LOS update and re-load of surrounding parcels in Kernel
 128            WebInterface.SetScenesLoadRadius(newRadius);
 129        }
 30    }
 31}