| | 1 | | using DCL.SettingsCommon; |
| | 2 | | using DCL.SettingsController; |
| | 3 | | using System.Reflection; |
| | 4 | | using UnityEngine; |
| | 5 | | using UnityEngine.Rendering; |
| | 6 | | using UnityEngine.Rendering.Universal; |
| | 7 | |
|
| | 8 | | namespace DCL.SettingsControls |
| | 9 | | { |
| | 10 | | [CreateAssetMenu(menuName = "Settings/Controllers/Controls/Shadow", fileName = "ShadowControlController")] |
| | 11 | | public class ShadowControlController : ToggleSettingsControlController |
| | 12 | | { |
| | 13 | | private UniversalRenderPipelineAsset lightweightRenderPipelineAsset = null; |
| | 14 | | private FieldInfo lwrpaShadowField = null; |
| | 15 | |
|
| | 16 | | public override void Initialize() |
| | 17 | | { |
| 2 | 18 | | base.Initialize(); |
| | 19 | |
|
| 2 | 20 | | lightweightRenderPipelineAsset = GraphicsSettings.renderPipelineAsset as UniversalRenderPipelineAsset; |
| | 21 | |
|
| 2 | 22 | | if (lightweightRenderPipelineAsset == null) |
| 0 | 23 | | return; |
| | 24 | |
|
| 2 | 25 | | lwrpaShadowField = lightweightRenderPipelineAsset.GetType().GetField("m_MainLightShadowsSupported", BindingF |
| 2 | 26 | | } |
| | 27 | |
|
| 2 | 28 | | public override object GetStoredValue() { return currentQualitySetting.shadows; } |
| | 29 | |
|
| | 30 | | public override void UpdateSetting(object newValue) |
| | 31 | | { |
| 2 | 32 | | currentQualitySetting.shadows = (bool)newValue; |
| | 33 | |
|
| 2 | 34 | | if (lightweightRenderPipelineAsset != null) |
| 2 | 35 | | lwrpaShadowField?.SetValue(lightweightRenderPipelineAsset, currentQualitySetting.shadows); |
| | 36 | |
|
| 2 | 37 | | if (QualitySettingsReferences.i.environmentLight) |
| | 38 | | { |
| 2 | 39 | | LightShadows shadowType = LightShadows.None; |
| | 40 | |
|
| 2 | 41 | | if (currentQualitySetting.shadows) |
| 2 | 42 | | shadowType = currentQualitySetting.shadows ? LightShadows.Soft : LightShadows.Hard; |
| | 43 | |
|
| 2 | 44 | | QualitySettingsReferences.i.environmentLight.shadows = shadowType; |
| | 45 | | } |
| | 46 | |
|
| 2 | 47 | | CommonSettingsScriptableObjects.shadowsDisabled.Set(!currentQualitySetting.shadows); |
| 2 | 48 | | } |
| | 49 | | } |
| | 50 | | } |