| | 1 | | using UnityEngine; |
| | 2 | | using System; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using UnityEngine.Serialization; |
| | 5 | |
|
| | 6 | | namespace DCL.SettingsData |
| | 7 | | { |
| | 8 | | [CreateAssetMenu(fileName = "QualitySettings", menuName = "QualitySettings")] |
| | 9 | | public class QualitySettingsData : ScriptableObject |
| | 10 | | { |
| | 11 | | [SerializeField] int defaultPresetIndex = 0; |
| | 12 | | [SerializeField] QualitySettings[] settings = null; |
| | 13 | |
|
| 0 | 14 | | public QualitySettings this[int i] { get { return settings[i]; } } |
| | 15 | |
|
| 0 | 16 | | public int Length { get { return settings.Length; } } |
| | 17 | |
|
| 0 | 18 | | public QualitySettings defaultPreset { get { return settings[defaultPresetIndex]; } } |
| | 19 | |
|
| 0 | 20 | | public int defaultIndex { get { return defaultPresetIndex; } } |
| | 21 | |
|
| 0 | 22 | | public void Set(QualitySettings[] newSettings) { settings = newSettings; } |
| | 23 | | } |
| | 24 | |
|
| | 25 | | [Serializable] |
| | 26 | | public struct QualitySettings |
| | 27 | | { |
| | 28 | | public enum BaseResolution |
| | 29 | | { |
| | 30 | | BaseRes_720, |
| | 31 | | BaseRes_1080, |
| | 32 | | BaseRes_Unlimited |
| | 33 | | } |
| | 34 | |
|
| | 35 | | public enum SSAOQualityLevel |
| | 36 | | { |
| | 37 | | OFF, |
| | 38 | | LOW, |
| | 39 | | MID, |
| | 40 | | HIGH |
| | 41 | | } |
| | 42 | |
|
| | 43 | | public string displayName; |
| | 44 | |
|
| | 45 | | [Tooltip("Base resolution level")] |
| | 46 | | public BaseResolution baseResolution; |
| | 47 | |
|
| | 48 | | [Tooltip("Controls the global anti aliasing setting")] |
| | 49 | | public UnityEngine.Rendering.Universal.MsaaQuality antiAliasing; |
| | 50 | |
|
| | 51 | | [Tooltip("Scales the camera render target allowing the game to render at a resolution different than native reso |
| | 52 | | public float renderScale; |
| | 53 | |
|
| | 54 | | [Tooltip("If enabled the main light can be a shadow casting light")] |
| | 55 | | public bool shadows; |
| | 56 | |
|
| | 57 | | [Tooltip("If enabled pipeline will perform shadow filterin. Otherwise all lights that cast shadows will fallback |
| | 58 | | public bool softShadows; |
| | 59 | |
|
| | 60 | | [Tooltip("Resolution of the main light shadowmap texture")] |
| | 61 | | public UnityEngine.Rendering.Universal.ShadowResolution shadowResolution; |
| | 62 | |
|
| | 63 | | [Tooltip("Camera Far")] [Range(40, 500)] |
| | 64 | | public float cameraDrawDistance; |
| | 65 | |
|
| | 66 | | [Tooltip("Enable bloom post process")] |
| | 67 | | public bool bloom; |
| | 68 | |
|
| | 69 | | [Tooltip("Enable 30 FPS capping for more stable framerate")] |
| | 70 | | public bool fpsCap; |
| | 71 | |
|
| | 72 | | [Tooltip("Enable color grading post process")] |
| | 73 | | public bool colorGrading; |
| | 74 | |
|
| | 75 | | [Tooltip("Shadow Distance")] [Range(30, 100)] |
| | 76 | | public float shadowDistance; |
| | 77 | |
|
| | 78 | | [Tooltip("Enable culling for detail objects in the viewport.")] |
| | 79 | | public bool enableDetailObjectCulling; |
| | 80 | |
|
| | 81 | | [Tooltip("If detail object culling is ON, this slider determines the relative size of culled objects from tiny t |
| | 82 | | public float detailObjectCullingLimit; |
| | 83 | |
|
| | 84 | | [Tooltip("SSAO quality level")] |
| | 85 | | public SSAOQualityLevel ssaoQuality; |
| | 86 | |
|
| | 87 | | public bool Equals(QualitySettings otherSetting) |
| | 88 | | { |
| | 89 | | // The precision is set to 1 because the wholeNumbers setting |
| | 90 | | // in the slider can clamp the values, thus we can have a 0 > n > 1 precision error. |
| | 91 | | const float comparePrecision = 1.0f; |
| | 92 | |
|
| | 93 | | if (baseResolution != otherSetting.baseResolution) |
| | 94 | | return false; |
| | 95 | | if (antiAliasing != otherSetting.antiAliasing) |
| | 96 | | return false; |
| | 97 | | if (Mathf.Abs(renderScale - otherSetting.renderScale) > 0.001f) |
| | 98 | | return false; |
| | 99 | | if (shadows != otherSetting.shadows) |
| | 100 | | return false; |
| | 101 | | if (softShadows != otherSetting.softShadows) |
| | 102 | | return false; |
| | 103 | | if (shadowResolution != otherSetting.shadowResolution) |
| | 104 | | return false; |
| | 105 | | if (!Utils.CompareFloats(cameraDrawDistance, otherSetting.cameraDrawDistance, comparePrecision)) |
| | 106 | | return false; |
| | 107 | | if (bloom != otherSetting.bloom) |
| | 108 | | return false; |
| | 109 | | if (fpsCap != otherSetting.fpsCap) |
| | 110 | | return false; |
| | 111 | | if (colorGrading != otherSetting.colorGrading) |
| | 112 | | return false; |
| | 113 | | if (!Utils.CompareFloats(shadowDistance, otherSetting.shadowDistance, comparePrecision)) |
| | 114 | | return false; |
| | 115 | | if (enableDetailObjectCulling != otherSetting.enableDetailObjectCulling) |
| | 116 | | return false; |
| | 117 | | if (!Utils.CompareFloats(detailObjectCullingLimit, otherSetting.detailObjectCullingLimit, comparePrecision)) |
| | 118 | | return false; |
| | 119 | | if (ssaoQuality != otherSetting.ssaoQuality) |
| | 120 | | return false; |
| | 121 | |
|
| | 122 | | return true; |
| | 123 | | } |
| | 124 | | } |
| | 125 | | } |