| | 1 | | namespace DCL |
| | 2 | | { |
| | 3 | | public interface ISceneMetricsController |
| | 4 | | { |
| | 5 | | SceneMetricsModel GetLimits(); |
| | 6 | | SceneMetricsModel GetModel(); |
| | 7 | |
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| | 8 | | void Enable(); |
| | 9 | |
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| | 10 | | void Disable(); |
| | 11 | |
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| | 12 | | void SendEvent(); |
| | 13 | |
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| | 14 | | bool IsInsideTheLimits(); |
| | 15 | | } |
| | 16 | |
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| | 17 | | [System.Serializable] |
| | 18 | | public class SceneMetricsModel |
| | 19 | | { |
| | 20 | | public int meshes; |
| | 21 | | public int bodies; |
| | 22 | | public int materials; |
| | 23 | | public int textures; |
| | 24 | | public int triangles; |
| | 25 | | public int entities; |
| | 26 | | public float sceneHeight; |
| | 27 | |
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| 27 | 28 | | public SceneMetricsModel Clone() { return (SceneMetricsModel) MemberwiseClone(); } |
| | 29 | | } |
| | 30 | | } |