| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using DCL.Controllers; |
| | 5 | | using DCL.CRDT; |
| | 6 | | using DCL.ECSRuntime; |
| | 7 | | using RPC.Context; |
| | 8 | | using UnityEngine; |
| | 9 | |
|
| | 10 | | public class CrdtExecutorsManager : IDisposable |
| | 11 | | { |
| | 12 | | private readonly Dictionary<int, ICRDTExecutor> crdtExecutors; |
| | 13 | | private readonly ISceneController sceneController; |
| | 14 | | private readonly IWorldState worldState; |
| | 15 | | private readonly ECSComponentsManager componentsManager; |
| | 16 | | private readonly CRDTServiceContext rpcCrdtServiceContext; |
| | 17 | |
|
| | 18 | | private int cachedSceneNumber; |
| | 19 | | private ICRDTExecutor cachedCrdtExecutor; |
| | 20 | |
|
| 7 | 21 | | public CrdtExecutorsManager(Dictionary<int, ICRDTExecutor> crdtExecutors, |
| | 22 | | ECSComponentsManager componentsManager, ISceneController sceneController, IWorldState worldState, |
| | 23 | | CRDTServiceContext rpcCrdtServiceContext) |
| | 24 | | { |
| 7 | 25 | | this.crdtExecutors = crdtExecutors; |
| 7 | 26 | | this.sceneController = sceneController; |
| 7 | 27 | | this.worldState = worldState; |
| 7 | 28 | | this.componentsManager = componentsManager; |
| 7 | 29 | | this.rpcCrdtServiceContext = rpcCrdtServiceContext; |
| | 30 | |
|
| 7 | 31 | | sceneController.OnSceneRemoved += OnSceneRemoved; |
| 7 | 32 | | rpcCrdtServiceContext.CrdtMessageReceived += CrdtMessageReceived; |
| 7 | 33 | | } |
| | 34 | |
|
| | 35 | | public void Dispose() |
| | 36 | | { |
| 2 | 37 | | sceneController.OnSceneRemoved -= OnSceneRemoved; |
| 2 | 38 | | rpcCrdtServiceContext.CrdtMessageReceived -= CrdtMessageReceived; |
| | 39 | |
|
| 10 | 40 | | foreach (ICRDTExecutor crdtExecutor in crdtExecutors.Values) |
| | 41 | | { |
| 3 | 42 | | crdtExecutor.Dispose(); |
| | 43 | | } |
| 2 | 44 | | crdtExecutors.Clear(); |
| 2 | 45 | | } |
| | 46 | |
|
| | 47 | | private void OnSceneRemoved(IParcelScene scene) |
| | 48 | | { |
| 3 | 49 | | int sceneNumber = scene.sceneData.sceneNumber; |
| 3 | 50 | | if (crdtExecutors.TryGetValue(sceneNumber, out ICRDTExecutor crdtExecutor)) |
| | 51 | | { |
| 3 | 52 | | crdtExecutor.Dispose(); |
| 3 | 53 | | crdtExecutors.Remove(sceneNumber); |
| | 54 | | } |
| | 55 | |
|
| 3 | 56 | | if (cachedSceneNumber == sceneNumber) |
| | 57 | | { |
| 2 | 58 | | cachedSceneNumber = -1; |
| | 59 | | } |
| 3 | 60 | | } |
| | 61 | |
|
| | 62 | | private ICRDTExecutor GetCachedExecutor(int sceneNumber) |
| | 63 | | { |
| 6 | 64 | | if (cachedSceneNumber != sceneNumber) |
| | 65 | | { |
| 5 | 66 | | cachedCrdtExecutor = null; |
| 5 | 67 | | cachedSceneNumber = -1; |
| 5 | 68 | | if (crdtExecutors.TryGetValue(sceneNumber, out cachedCrdtExecutor)) |
| | 69 | | { |
| 0 | 70 | | cachedSceneNumber = sceneNumber; |
| | 71 | | } |
| 5 | 72 | | else if (worldState.TryGetScene(sceneNumber, out IParcelScene scene)) |
| | 73 | | { |
| 4 | 74 | | cachedSceneNumber = sceneNumber; |
| 4 | 75 | | if (scene.crdtExecutor == null) |
| | 76 | | { |
| 4 | 77 | | cachedCrdtExecutor = new CRDTExecutor(scene, componentsManager); |
| 4 | 78 | | scene.crdtExecutor = cachedCrdtExecutor; |
| 4 | 79 | | crdtExecutors[sceneNumber] = cachedCrdtExecutor; |
| | 80 | | } |
| | 81 | | else |
| | 82 | | { |
| 0 | 83 | | cachedCrdtExecutor = scene.crdtExecutor; |
| | 84 | | } |
| | 85 | | } |
| | 86 | | } |
| 6 | 87 | | return cachedCrdtExecutor; |
| | 88 | | } |
| | 89 | |
|
| | 90 | | private void CrdtMessageReceived(int sceneNumber, CRDTMessage crdtMessage) |
| | 91 | | { |
| 6 | 92 | | ICRDTExecutor executor = GetCachedExecutor(sceneNumber); |
| | 93 | |
|
| 6 | 94 | | if (executor != null) |
| | 95 | | { |
| 5 | 96 | | executor.Execute(crdtMessage); |
| | 97 | | } |
| | 98 | | else |
| | 99 | | { |
| 1 | 100 | | Debug.LogError($"CrdtExecutor not found for sceneNumber {sceneNumber}"); |
| | 101 | | } |
| 1 | 102 | | } |
| | 103 | | } |