< Summary

Class:DCL.Social.Passports.PassportPlayerPreviewComponentView
Assembly:PassportHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Passport/Passport/PlayerPreview/PassportPlayerPreviewComponentView.cs
Covered lines:0
Uncovered lines:5
Coverable lines:5
Total lines:26
Line coverage:0% (0 of 5)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
RefreshControl()0%2100%
get_CharacterPreviewTexture()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Passport/Passport/PlayerPreview/PassportPlayerPreviewComponentView.cs

#LineLine coverage
 1using MainScripts.DCL.Controllers.HUD.CharacterPreview;
 2using System;
 3using UIComponents.Scripts.Components;
 4using UnityEngine;
 5using UnityEngine.UI;
 6
 7namespace DCL.Social.Passports
 8{
 9    public class PassportPlayerPreviewComponentView : BaseComponentView<PassportPlayerPreviewModel>, IPassportPlayerPrev
 10    {
 11        [field: SerializeField]
 012        public RawImage CharacterPreviewImage { get; private set; }
 13
 14        [field: SerializeField]
 015        public PreviewCameraRotation PreviewCameraRotation { get; private set; }
 16
 17        [SerializeField] private GameObject tutorialContainer;
 18
 19        public override void RefreshControl()
 20        {
 021            tutorialContainer.SetActive(model.TutorialEnabled);
 022        }
 23
 024        RenderTexture IPassportPlayerPreviewComponentView.CharacterPreviewTexture => (RenderTexture) CharacterPreviewIma
 25    }
 26}