| | 1 | | using MainScripts.DCL.Controllers.HUD.CharacterPreview; |
| | 2 | | using System; |
| | 3 | | using UIComponents.Scripts.Components; |
| | 4 | | using UnityEngine; |
| | 5 | | using UnityEngine.UI; |
| | 6 | |
|
| | 7 | | namespace DCL.Social.Passports |
| | 8 | | { |
| | 9 | | public class PassportPlayerPreviewComponentView : BaseComponentView<PassportPlayerPreviewModel>, IPassportPlayerPrev |
| | 10 | | { |
| | 11 | | [field: SerializeField] |
| 0 | 12 | | public RawImage CharacterPreviewImage { get; private set; } |
| | 13 | |
|
| | 14 | | [field: SerializeField] |
| 0 | 15 | | public PreviewCameraRotation PreviewCameraRotation { get; private set; } |
| | 16 | |
|
| | 17 | | [SerializeField] private GameObject tutorialContainer; |
| | 18 | |
|
| | 19 | | public override void RefreshControl() |
| | 20 | | { |
| 0 | 21 | | tutorialContainer.SetActive(model.TutorialEnabled); |
| 0 | 22 | | } |
| | 23 | |
|
| 0 | 24 | | RenderTexture IPassportPlayerPreviewComponentView.CharacterPreviewTexture => (RenderTexture) CharacterPreviewIma |
| | 25 | | } |
| | 26 | | } |