< Summary

Class:DCL.PhysicsSyncController
Assembly:PhysicsSyncController
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/PhysicsSyncController/PhysicsSyncController.cs
Covered lines:17
Uncovered lines:0
Coverable lines:17
Total lines:43
Line coverage:100% (17 of 17)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
PhysicsSyncController()0%110100%
MarkDirty()0%110100%
Sync()0%220100%
Dispose()0%110100%
Initialize()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/PhysicsSyncController/PhysicsSyncController.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5namespace DCL
 6{
 7    public class PhysicsSyncController : IPhysicsSyncController
 8    {
 740279        public bool isDirty { get; private set; } = false;
 10
 50011        public PhysicsSyncController()
 12        {
 50013            Physics.autoSimulation = false;
 50014            Physics.autoSyncTransforms = false;
 15
 50016            PoolManager.i.OnGet -= MarkDirty;
 50017            PoolManager.i.OnGet += MarkDirty;
 50018        }
 19
 20        public void MarkDirty()
 21        {
 1666222            isDirty = true;
 1666223        }
 24
 25        public void Sync()
 26        {
 4095127            if (!isDirty)
 2453728                return;
 29
 1641430            isDirty = false;
 1641431            Physics.SyncTransforms();
 1641432        }
 33
 34        public void Dispose()
 35        {
 50036            PoolManager.i.OnGet -= MarkDirty;
 50037        }
 38
 39        public void Initialize()
 40        {
 50041        }
 42    }
 43}