| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | namespace DCL.Builder |
| | 4 | | { |
| | 5 | | public class CommonHUD : ICommonHUD |
| | 6 | | { |
| | 7 | | private const string GENERIC_POP_UP_VIEW_PREFAB_PATH = "GenericPopUp/GenericPopUp"; |
| | 8 | | private IGenericPopUp genericPopUp; |
| | 9 | |
|
| 0 | 10 | | public IGenericPopUp GetPopUp() => genericPopUp; |
| | 11 | |
|
| | 12 | | public void Initialize(IContext context) |
| | 13 | | { |
| 0 | 14 | | genericPopUp = GameObject.Instantiate(Resources.Load<GenericPopUpView>(GENERIC_POP_UP_VIEW_PREFAB_PATH)); |
| 0 | 15 | | } |
| | 16 | |
|
| 0 | 17 | | public void Dispose() { genericPopUp.Dispose(); } |
| | 18 | | } |
| | 19 | | } |