| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL.Builder |
| | 7 | | { |
| | 8 | | public interface INewProjectDetailController |
| | 9 | | { |
| | 10 | | /// <summary> |
| | 11 | | /// Fired when the title and the description has been set |
| | 12 | | /// </summary> |
| | 13 | | event Action<string, string> OnNameAndDescriptionSet; |
| | 14 | |
|
| | 15 | | /// <summary> |
| | 16 | | /// Set the view active |
| | 17 | | /// </summary> |
| | 18 | | /// <param name="isActive"></param> |
| | 19 | | void SetActive(bool isActive); |
| | 20 | |
|
| | 21 | | /// <summary> |
| | 22 | | /// Inits the view |
| | 23 | | /// </summary> |
| | 24 | | /// <param name="view"></param> |
| | 25 | | void Initialize(INewProjectDetailView view); |
| | 26 | |
|
| | 27 | | /// <summary> |
| | 28 | | /// Dispose the controller |
| | 29 | | /// </summary> |
| | 30 | | void Dispose(); |
| | 31 | | } |
| | 32 | |
|
| | 33 | | public class NewLandProjectDetailController : INewProjectDetailController |
| | 34 | | { |
| | 35 | | public event Action<string, string> OnNameAndDescriptionSet; |
| | 36 | |
|
| | 37 | | private INewProjectDetailView view; |
| | 38 | | internal bool isValidated = false; |
| | 39 | |
|
| | 40 | | public void Initialize(INewProjectDetailView view) |
| | 41 | | { |
| 0 | 42 | | this.view = view; |
| 0 | 43 | | view.OnCreatePressed += CreateProject; |
| 0 | 44 | | view.OnSceneNameChange += ValidatePublicationInfo; |
| 0 | 45 | | } |
| | 46 | |
|
| | 47 | | public void Dispose() |
| | 48 | | { |
| 1 | 49 | | if (view != null) |
| | 50 | | { |
| 0 | 51 | | view.OnCreatePressed -= CreateProject; |
| 0 | 52 | | view.OnSceneNameChange -= ValidatePublicationInfo; |
| | 53 | | } |
| 1 | 54 | | } |
| | 55 | |
|
| | 56 | | private void CreateProject(string sceneName, string sceneDescription) |
| | 57 | | { |
| 0 | 58 | | OnNameAndDescriptionSet?.Invoke(sceneName, sceneDescription); |
| 0 | 59 | | } |
| | 60 | |
|
| | 61 | | public void SetActive(bool isActive) |
| | 62 | | { |
| 0 | 63 | | view.SetActive(isActive); |
| 0 | 64 | | } |
| | 65 | |
|
| | 66 | | public void ValidatePublicationInfo(string sceneName) |
| | 67 | | { |
| 0 | 68 | | isValidated = sceneName.Length > 0; |
| 0 | 69 | | view.SetSceneNameValidationActive(!isValidated); |
| 0 | 70 | | view.SetCreateProjectButtonActive(isValidated); |
| 0 | 71 | | } |
| | 72 | | } |
| | 73 | | } |