| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using DCL.Controllers; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace DCL.Builder |
| | 8 | | { |
| | 9 | | public class BuilderScene : IBuilderScene |
| | 10 | | { |
| 2 | 11 | | public Manifest.IManifest manifest { get; internal set; } |
| 0 | 12 | | public Texture2D sceneScreenshotTexture { get; set; } |
| 0 | 13 | | public Texture2D aerialScreenshotTexture { get; set; } |
| | 14 | |
|
| 1 | 15 | | public IParcelScene scene { get; internal set; } |
| 1 | 16 | | public IBuilderScene.SceneVersion sceneVersion { get; internal set; } |
| 0 | 17 | | public IBuilderScene.SceneType sceneType { get; } |
| | 18 | |
|
| 0 | 19 | | public Vector2Int landCoordsAsociated { get; set; } |
| | 20 | |
|
| | 21 | | private bool isNew = false; |
| | 22 | |
|
| 1 | 23 | | public BuilderScene(Manifest.IManifest manifest, IBuilderScene.SceneType sceneType, bool isNew = false) |
| | 24 | | { |
| 1 | 25 | | this.isNew = isNew; |
| 1 | 26 | | this.manifest = manifest; |
| | 27 | |
|
| 1 | 28 | | this.sceneType = sceneType; |
| | 29 | |
|
| 1 | 30 | | sceneVersion = IBuilderScene.SceneVersion.LEGACY; |
| 1 | 31 | | } |
| | 32 | |
|
| | 33 | | public void UpdateManifestFromScene() |
| | 34 | | { |
| 0 | 35 | | manifest.scene = ManifestTranslator.ParcelSceneToWebBuilderScene((ParcelScene)scene); |
| 0 | 36 | | manifest.project.updated_at = DateTime.UtcNow; |
| 0 | 37 | | manifest.project.scene_id = manifest.scene.id; |
| 0 | 38 | | } |
| | 39 | |
|
| 0 | 40 | | public void SetScene(IParcelScene scene) { this.scene = scene; } |
| | 41 | |
|
| 0 | 42 | | public bool HasBeenCreatedThisSession() { return isNew; } |
| | 43 | | } |
| | 44 | |
|
| | 45 | | } |