| | 1 | | using TMPro; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | public class ClearPlaceHolderOnSelect : MonoBehaviour |
| | 5 | | { |
| | 6 | | [SerializeField] private TMP_InputField inputField; |
| | 7 | |
|
| | 8 | | private void Awake() |
| | 9 | | { |
| 24 | 10 | | inputField.onSelect.AddListener(OnSelected); |
| 24 | 11 | | inputField.onDeselect.AddListener(OnDeselected); |
| 24 | 12 | | } |
| | 13 | |
|
| | 14 | | private void OnDestroy() |
| | 15 | | { |
| 24 | 16 | | if (inputField == null) return; |
| 24 | 17 | | inputField.onSelect.RemoveListener(OnSelected); |
| 24 | 18 | | inputField.onDeselect.RemoveListener(OnDeselected); |
| 24 | 19 | | } |
| | 20 | |
|
| | 21 | | private void OnSelected(string arg0) |
| | 22 | | { |
| 0 | 23 | | inputField.placeholder.gameObject.SetActive(false); |
| 0 | 24 | | } |
| | 25 | |
|
| | 26 | | private void OnDeselected(string arg0) |
| | 27 | | { |
| 0 | 28 | | inputField.placeholder.gameObject.SetActive(true); |
| 0 | 29 | | } |
| | 30 | | } |