< Summary

Class:DCL.Components.OnPointerHoverEnter
Assembly:DCL.Components.Events
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/UUIDEventComponentsPlugin/UUIDComponent/OnPointerHoverEnter.cs
Covered lines:6
Uncovered lines:1
Coverable lines:7
Total lines:30
Line coverage:85.7% (6 of 7)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetHoverState(...)0%330100%
GetClassId()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/UUIDEventComponentsPlugin/UUIDComponent/OnPointerHoverEnter.cs

#LineLine coverage
 1using DCL.Interface;
 2using DCL.Models;
 3
 4namespace DCL.Components
 5{
 6    public class OnPointerHoverEnter : OnPointerHoverEvent
 7    {
 8        public const string NAME = "pointerHoverEnter";
 9
 10        private bool isHovering = false;
 11
 12        public override void SetHoverState(bool hoverState)
 13        {
 814            if (hoverState && !isHovering)
 15            {
 416                Model model = this.model as Model;
 417                WebInterface.ReportOnPointerHoverEnterEvent(scene.sceneData.id, model.uuid);
 18            }
 19
 820            isHovering = hoverState;
 821        }
 22
 23        public override int GetClassId()
 24        {
 025            return (int) CLASS_ID_COMPONENT.UUID_ON_HOVER_ENTER;
 26        }
 27
 428        protected override string uuidComponentName => "pointerHoverEnter";
 29    }
 30}