< Summary

Class:DCL.ECSComponents.ECSBoxShapeComponentHandler
Assembly:DCL.ECSComponents.BoxShape
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/BoxShape/Handler/ECSBoxShapeComponentHandler.cs
Covered lines:43
Uncovered lines:4
Coverable lines:47
Total lines:97
Line coverage:91.4% (43 of 47)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ECSBoxShapeComponentHandler(...)0%110100%
OnComponentCreated(...)0%2100%
OnComponentRemoved(...)0%220100%
OnComponentModelUpdated(...)0%4.014092.86%
GenerateRenderer(...)0%330100%
DisposeMesh(...)0%660100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/BoxShape/Handler/ECSBoxShapeComponentHandler.cs

#LineLine coverage
 1using DCL.Controllers;
 2using DCL.ECS7.InternalComponents;
 3using DCL.ECSRuntime;
 4using DCL.Models;
 5using UnityEngine;
 6
 7namespace DCL.ECSComponents
 8{
 9    public class ECSBoxShapeComponentHandler : IECSComponentHandler<PBBoxShape>
 10    {
 11        internal AssetPromise_PrimitiveMesh primitiveMeshPromisePrimitive;
 12        internal MeshesInfo meshesInfo;
 13        internal Rendereable rendereable;
 14        internal PBBoxShape lastModel;
 15
 16        private readonly DataStore_ECS7 dataStore;
 17        private readonly IInternalECSComponent<InternalTexturizable> texturizableInternalComponent;
 18
 1319        public ECSBoxShapeComponentHandler(DataStore_ECS7 dataStoreEcs7, IInternalECSComponent<InternalTexturizable> tex
 20        {
 1321            dataStore = dataStoreEcs7;
 1322            this.texturizableInternalComponent = texturizableInternalComponent;
 1323        }
 24
 025        public void OnComponentCreated(IParcelScene scene, IDCLEntity entity) { }
 26
 27        public void OnComponentRemoved(IParcelScene scene, IDCLEntity entity)
 28        {
 1829            if (primitiveMeshPromisePrimitive != null)
 1030                AssetPromiseKeeper_PrimitiveMesh.i.Forget(primitiveMeshPromisePrimitive);
 1831            DisposeMesh(entity, scene);
 32
 1833            lastModel = null;
 1834        }
 35
 36        public void OnComponentModelUpdated(IParcelScene scene, IDCLEntity entity, PBBoxShape model)
 37        {
 938            if (lastModel != null && lastModel.Uvs.Equals(model.Uvs))
 39            {
 140                ECSComponentsUtils.UpdateMeshInfo(model.GetVisible(), model.GetWithCollisions(), model.GetIsPointerBlock
 141            }
 42            else
 43            {
 844                Mesh generatedMesh = null;
 845                if (primitiveMeshPromisePrimitive != null)
 046                    AssetPromiseKeeper_PrimitiveMesh.i.Forget(primitiveMeshPromisePrimitive);
 47
 848                AssetPromise_PrimitiveMesh_Model primitiveMeshModelModel = AssetPromise_PrimitiveMesh_Model.CreateBox(mo
 49
 850                primitiveMeshPromisePrimitive = new AssetPromise_PrimitiveMesh(primitiveMeshModelModel);
 851                primitiveMeshPromisePrimitive.OnSuccessEvent += shape =>
 52                {
 853                    DisposeMesh(entity,scene);
 854                    generatedMesh = shape.mesh;
 855                    GenerateRenderer(generatedMesh, scene, entity, model.GetVisible(), model.GetWithCollisions(), model.
 856                    dataStore.AddShapeReady(entity.entityId, meshesInfo.meshRootGameObject);
 857                    dataStore.RemovePendingResource(scene.sceneData.id, model);
 858                };
 859                primitiveMeshPromisePrimitive.OnFailEvent += ( mesh,  exception) =>
 60                {
 061                    dataStore.RemovePendingResource(scene.sceneData.id, model);
 062                };
 63
 864                dataStore.AddPendingResource(scene.sceneData.id, model);
 865                AssetPromiseKeeper_PrimitiveMesh.i.Keep(primitiveMeshPromisePrimitive);
 66            }
 67
 968            lastModel = model;
 969        }
 70
 71        private void GenerateRenderer(Mesh mesh, IParcelScene scene, IDCLEntity entity, bool isVisible, bool withCollisi
 72        {
 873            meshesInfo = ECSComponentsUtils.GeneratePrimitive(entity, mesh, entity.gameObject, isVisible, withCollisions
 874            texturizableInternalComponent.AddRenderers(scene, entity, meshesInfo?.renderers);
 75
 76            // Note: We should add the rendereable to the data store and dispose when it not longer exists
 877            rendereable = ECSComponentsUtils.AddRendereableToDataStore(scene.sceneData.id, entity.entityId, mesh, entity
 878        }
 79
 80        internal void DisposeMesh(IDCLEntity entity,IParcelScene scene)
 81        {
 2782            if (meshesInfo != null)
 83            {
 684                texturizableInternalComponent.RemoveRenderers(scene, entity, meshesInfo?.renderers);
 685                dataStore.RemoveShapeReady(entity.entityId);
 686                ECSComponentsUtils.DisposeMeshInfo(meshesInfo);
 87            }
 2788            if(rendereable != null)
 789                ECSComponentsUtils.RemoveRendereableFromDataStore( scene.sceneData.id,rendereable);
 2790            if(lastModel != null)
 991                dataStore.RemovePendingResource(scene.sceneData.id, lastModel);
 92
 2793            meshesInfo = null;
 2794            rendereable = null;
 2795        }
 96    }
 97}