| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.ECS7.InternalComponents; |
| | 3 | | using DCL.ECSRuntime; |
| | 4 | | using DCL.Models; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace DCL.ECSComponents |
| | 8 | | { |
| | 9 | | public class ECSCylinderShapeComponentHandler : IECSComponentHandler<PBCylinderShape> |
| | 10 | | { |
| | 11 | | internal AssetPromise_PrimitiveMesh primitiveMeshPromisePrimitive; |
| | 12 | | internal MeshesInfo meshesInfo; |
| | 13 | | internal Rendereable rendereable; |
| | 14 | | internal PBCylinderShape lastModel; |
| | 15 | |
|
| | 16 | | private readonly DataStore_ECS7 dataStore; |
| | 17 | | private readonly IInternalECSComponent<InternalTexturizable> texturizableInternalComponent; |
| | 18 | |
|
| 10 | 19 | | public ECSCylinderShapeComponentHandler(DataStore_ECS7 dataStoreEcs7, IInternalECSComponent<InternalTexturizable |
| | 20 | | { |
| 10 | 21 | | dataStore = dataStoreEcs7; |
| 10 | 22 | | this.texturizableInternalComponent = texturizableInternalComponent; |
| 10 | 23 | | } |
| | 24 | |
|
| 0 | 25 | | public void OnComponentCreated(IParcelScene scene, IDCLEntity entity) { } |
| | 26 | |
|
| | 27 | | public void OnComponentRemoved(IParcelScene scene, IDCLEntity entity) |
| | 28 | | { |
| 14 | 29 | | if (primitiveMeshPromisePrimitive != null) |
| 8 | 30 | | AssetPromiseKeeper_PrimitiveMesh.i.Forget(primitiveMeshPromisePrimitive); |
| 14 | 31 | | DisposeMesh(entity, scene); |
| 14 | 32 | | } |
| | 33 | |
|
| | 34 | | public void OnComponentModelUpdated(IParcelScene scene, IDCLEntity entity, PBCylinderShape model) |
| | 35 | | { |
| 6 | 36 | | if (meshesInfo != null) |
| | 37 | | { |
| 0 | 38 | | ECSComponentsUtils.UpdateMeshInfo(model.GetVisible(), model.GetWithCollisions(), model.GetIsPointerBlock |
| 0 | 39 | | } |
| | 40 | | else |
| | 41 | | { |
| 6 | 42 | | Mesh generatedMesh = null; |
| 6 | 43 | | if (primitiveMeshPromisePrimitive != null) |
| 0 | 44 | | AssetPromiseKeeper_PrimitiveMesh.i.Forget(primitiveMeshPromisePrimitive); |
| | 45 | |
|
| 6 | 46 | | AssetPromise_PrimitiveMesh_Model primitiveMeshModelModel = AssetPromise_PrimitiveMesh_Model.CreateCylind |
| | 47 | |
|
| 6 | 48 | | primitiveMeshPromisePrimitive = new AssetPromise_PrimitiveMesh(primitiveMeshModelModel); |
| 6 | 49 | | primitiveMeshPromisePrimitive.OnSuccessEvent += shape => |
| | 50 | | { |
| 6 | 51 | | DisposeMesh(entity, scene); |
| 6 | 52 | | generatedMesh = shape.mesh; |
| 6 | 53 | | GenerateRenderer(generatedMesh, scene, entity, model.GetVisible(), model.GetWithCollisions(), model. |
| 6 | 54 | | dataStore.AddShapeReady(entity.entityId,meshesInfo.meshRootGameObject); |
| 6 | 55 | | dataStore.RemovePendingResource(scene.sceneData.id, model); |
| 6 | 56 | | }; |
| 6 | 57 | | primitiveMeshPromisePrimitive.OnFailEvent += ( mesh, exception) => |
| | 58 | | { |
| 0 | 59 | | dataStore.RemovePendingResource(scene.sceneData.id, model); |
| 0 | 60 | | }; |
| | 61 | |
|
| 6 | 62 | | dataStore.AddPendingResource(scene.sceneData.id, model); |
| | 63 | |
|
| 6 | 64 | | AssetPromiseKeeper_PrimitiveMesh.i.Keep(primitiveMeshPromisePrimitive); |
| | 65 | | } |
| 6 | 66 | | lastModel = model; |
| 6 | 67 | | } |
| | 68 | |
|
| | 69 | | private void GenerateRenderer(Mesh mesh, IParcelScene scene, IDCLEntity entity, bool isVisible, bool withCollisi |
| | 70 | | { |
| 6 | 71 | | meshesInfo = ECSComponentsUtils.GeneratePrimitive(entity, mesh, entity.gameObject, isVisible, withCollisions |
| 6 | 72 | | texturizableInternalComponent.AddRenderers(scene, entity, meshesInfo?.renderers); |
| | 73 | |
|
| | 74 | | // Note: We should add the rendereable to the data store and dispose when it not longer exists |
| 6 | 75 | | rendereable = ECSComponentsUtils.AddRendereableToDataStore(scene.sceneData.id, entity.entityId, mesh, entity |
| 6 | 76 | | } |
| | 77 | |
|
| | 78 | | internal void DisposeMesh(IDCLEntity entity,IParcelScene scene) |
| | 79 | | { |
| 21 | 80 | | if (meshesInfo != null) |
| | 81 | | { |
| 4 | 82 | | texturizableInternalComponent.RemoveRenderers(scene, entity, meshesInfo?.renderers); |
| 4 | 83 | | dataStore.RemoveShapeReady(entity.entityId); |
| 4 | 84 | | ECSComponentsUtils.DisposeMeshInfo(meshesInfo); |
| | 85 | | } |
| 21 | 86 | | if (rendereable != null) |
| 5 | 87 | | ECSComponentsUtils.RemoveRendereableFromDataStore( scene.sceneData.id, rendereable); |
| 21 | 88 | | if (lastModel != null) |
| 11 | 89 | | dataStore.RemovePendingResource(scene.sceneData.id, lastModel); |
| | 90 | |
|
| 21 | 91 | | meshesInfo = null; |
| 21 | 92 | | rendereable = null; |
| 21 | 93 | | } |
| | 94 | | } |
| | 95 | | } |