| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | namespace DCL |
| | 4 | | { |
| | 5 | | public class DummyMessageHandler : IMessageProcessHandler |
| | 6 | | { |
| | 7 | | public void LoadParcelScenesExecute(string scenePayload) |
| | 8 | | { |
| 0 | 9 | | } |
| | 10 | |
|
| | 11 | | public bool ProcessMessage(QueuedSceneMessage_Scene msgObject, out CustomYieldInstruction yieldInstruction) |
| | 12 | | { |
| 0 | 13 | | yieldInstruction = null; |
| 0 | 14 | | return true; |
| | 15 | | } |
| | 16 | |
|
| | 17 | | public void UnloadAllScenes(bool includePersistent = false) |
| | 18 | | { |
| 0 | 19 | | } |
| | 20 | |
|
| | 21 | | public void UnloadParcelSceneExecute(string sceneId) |
| | 22 | | { |
| 0 | 23 | | } |
| | 24 | |
|
| | 25 | | public void UpdateParcelScenesExecute(string sceneId) |
| | 26 | | { |
| 0 | 27 | | } |
| | 28 | | } |
| | 29 | | } |