| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | namespace DCL |
| | 4 | | { |
| | 5 | | public class DataStore_Camera |
| | 6 | | { |
| 697 | 7 | | public readonly BaseVariable<Quaternion> rotation = new BaseVariable<Quaternion>(); |
| 697 | 8 | | public readonly BaseVariable<Transform> transform = new BaseVariable<Transform>(); |
| 697 | 9 | | public readonly BaseVariable<bool> panning = new BaseVariable<bool>(); |
| 697 | 10 | | public readonly BaseVariable<RenderTexture> outputTexture = new BaseVariable<RenderTexture>(null); |
| 697 | 11 | | public readonly BaseVariable<bool> invertYAxis = new BaseVariable<bool>(); |
| 697 | 12 | | public readonly BaseVariable<Camera> hudsCamera = new BaseVariable<Camera>(); |
| | 13 | | } |
| | 14 | | } |