| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.Models; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL.ECS7.InternalComponents |
| | 6 | | { |
| | 7 | | public static class InternalCollidersExtensions |
| | 8 | | { |
| | 9 | | public static void AddCollider(this IInternalECSComponent<InternalColliders> colliderInternalComponent, |
| | 10 | | IParcelScene scene, IDCLEntity entity, Collider collider) |
| | 11 | | { |
| 22 | 12 | | if (collider is null) |
| 0 | 13 | | return; |
| | 14 | |
|
| 22 | 15 | | if (colliderInternalComponent.HasCollider(scene, entity, collider)) |
| 2 | 16 | | return; |
| | 17 | |
|
| 20 | 18 | | var model = colliderInternalComponent.GetFor(scene, entity)?.model ?? new InternalColliders(); |
| 20 | 19 | | model.colliders.Add(collider); |
| 20 | 20 | | colliderInternalComponent.PutFor(scene, entity, model); |
| 20 | 21 | | } |
| | 22 | |
|
| | 23 | | public static bool HasCollider(this IInternalECSComponent<InternalColliders> colliderInternalComponent, |
| | 24 | | IParcelScene scene, IDCLEntity entity, Collider collider) |
| | 25 | | { |
| 22 | 26 | | if (collider is null) |
| 0 | 27 | | return false; |
| | 28 | |
|
| 22 | 29 | | var compData = colliderInternalComponent.GetFor(scene, entity); |
| 22 | 30 | | if (compData != null) |
| | 31 | | { |
| 2 | 32 | | return compData.model.colliders.Contains(collider); |
| | 33 | | } |
| | 34 | |
|
| 20 | 35 | | return false; |
| | 36 | | } |
| | 37 | |
|
| | 38 | | public static bool RemoveCollider(this IInternalECSComponent<InternalColliders> colliderInternalComponent, |
| | 39 | | IParcelScene scene, IDCLEntity entity, Collider collider) |
| | 40 | | { |
| 36 | 41 | | if (collider is null) |
| 14 | 42 | | return false; |
| | 43 | |
|
| 22 | 44 | | var compData = colliderInternalComponent.GetFor(scene, entity); |
| 22 | 45 | | if (compData == null) |
| 2 | 46 | | return false; |
| | 47 | |
|
| 20 | 48 | | bool ret = compData.model.colliders.Remove(collider); |
| 20 | 49 | | if (ret && compData.model.colliders.Count == 0) |
| | 50 | | { |
| 20 | 51 | | colliderInternalComponent.RemoveFor(scene, entity); |
| | 52 | | } |
| | 53 | |
|
| 20 | 54 | | return ret; |
| | 55 | | } |
| | 56 | | } |
| | 57 | | } |