| | 1 | | using System.Collections.Generic; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | namespace DCL.ECS7.InternalComponents |
| | 5 | | { |
| | 6 | | public class InternalTexturizable |
| | 7 | | { |
| | 8 | | public IList<Renderer> renderers = new List<Renderer>(); |
| | 9 | | public bool dirty = true; |
| | 10 | | } |
| | 11 | |
|
| | 12 | | public class InternalMaterial |
| | 13 | | { |
| | 14 | | public Material material = null; |
| | 15 | | public bool castShadows = true; |
| | 16 | | public IList<Renderer> renderers = null; |
| | 17 | | public bool dirty = true; |
| | 18 | | } |
| | 19 | |
|
| | 20 | | public class InternalColliders |
| | 21 | | { |
| | 22 | | public IList<Collider> colliders = new List<Collider>(); |
| | 23 | | } |
| | 24 | |
|
| | 25 | | public class InternalRenderers |
| | 26 | | { |
| 8 | 27 | | public IList<Renderer> renderers = new List<Renderer>(); |
| 8 | 28 | | public bool dirty = true; |
| | 29 | | } |
| | 30 | |
|
| | 31 | | public class InternalVisibility |
| | 32 | | { |
| | 33 | | public bool visible = true; |
| | 34 | | public bool dirty = true; |
| | 35 | | } |
| | 36 | | } |