| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.Models; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL.ECS7.InternalComponents |
| | 6 | | { |
| | 7 | | public static class InternalRenderersExtensions |
| | 8 | | { |
| | 9 | | public static void RemoveRenderer(this IInternalECSComponent<InternalRenderers> renderersInternalComponent, |
| | 10 | | IParcelScene scene, IDCLEntity entity, Renderer renderer) |
| | 11 | | { |
| 8 | 12 | | if (renderer == null) |
| 1 | 13 | | return; |
| | 14 | |
|
| 7 | 15 | | var model = renderersInternalComponent.GetFor(scene, entity)?.model; |
| | 16 | |
|
| 7 | 17 | | if (model == null) |
| 0 | 18 | | return; |
| | 19 | |
|
| 7 | 20 | | model.renderers.Remove(renderer); |
| | 21 | |
|
| 7 | 22 | | if (model.renderers.Count == 0) |
| | 23 | | { |
| 6 | 24 | | renderersInternalComponent.RemoveFor(scene, entity); |
| 6 | 25 | | return; |
| | 26 | | } |
| | 27 | |
|
| 1 | 28 | | renderersInternalComponent.PutFor(scene, entity, model); |
| 1 | 29 | | } |
| | 30 | |
|
| | 31 | | public static void AddRenderer(this IInternalECSComponent<InternalRenderers> renderesInternalComponent, |
| | 32 | | IParcelScene scene, IDCLEntity entity, Renderer renderer) |
| | 33 | | { |
| 8 | 34 | | if (renderer == null) |
| 0 | 35 | | return; |
| | 36 | |
|
| 8 | 37 | | var model = renderesInternalComponent.GetFor(scene, entity)?.model ?? new InternalRenderers(); |
| 8 | 38 | | model.renderers.Add(renderer); |
| 8 | 39 | | model.dirty = true; |
| 8 | 40 | | renderesInternalComponent.PutFor(scene, entity, model); |
| 8 | 41 | | } |
| | 42 | | } |
| | 43 | | } |