< Summary

Class:DCL.ECS7.InternalComponents.InternalTexturizable
Assembly:ECS7Plugin.InternalECSComponents.Interfaces
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/InternalECSComponents/Interfaces/InternalECSComponentModels.cs
Covered lines:2
Uncovered lines:0
Coverable lines:2
Total lines:36
Line coverage:100% (2 of 2)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
InternalTexturizable()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/InternalECSComponents/Interfaces/InternalECSComponentModels.cs

#LineLine coverage
 1using System.Collections.Generic;
 2using UnityEngine;
 3
 4namespace DCL.ECS7.InternalComponents
 5{
 6    public class InternalTexturizable
 7    {
 388        public IList<Renderer> renderers = new List<Renderer>();
 389        public bool dirty = true;
 10    }
 11
 12    public class InternalMaterial
 13    {
 14        public Material material = null;
 15        public bool castShadows = true;
 16        public IList<Renderer> renderers = null;
 17        public bool dirty = true;
 18    }
 19
 20    public class InternalColliders
 21    {
 22        public IList<Collider> colliders = new List<Collider>();
 23    }
 24
 25    public class InternalRenderers
 26    {
 27        public IList<Renderer> renderers = new List<Renderer>();
 28        public bool dirty = true;
 29    }
 30
 31    public class InternalVisibility
 32    {
 33        public bool visible = true;
 34        public bool dirty = true;
 35    }
 36}

Methods/Properties

InternalTexturizable()