| | 1 | | using System; |
| | 2 | | using DCL.ECS7.InternalComponents; |
| | 3 | | using DCL.ECSRuntime; |
| | 4 | |
|
| | 5 | | public class InternalECSComponents : IDisposable, IInternalECSComponents |
| | 6 | | { |
| 16 | 7 | | public IInternalECSComponent<InternalTexturizable> texturizableComponent { get; } |
| 0 | 8 | | public IInternalECSComponent<InternalMaterial> materialComponent { get; } |
| | 9 | |
|
| 0 | 10 | | public IInternalECSComponent<InternalColliders> onPointerColliderComponent { get; } |
| 0 | 11 | | public IInternalECSComponent<InternalColliders> physicColliderComponent { get; } |
| | 12 | |
|
| 0 | 13 | | public IInternalECSComponent<InternalRenderers> renderersComponent { get; } |
| 0 | 14 | | public IInternalECSComponent<InternalVisibility> visibilityComponent { get; } |
| | 15 | |
|
| 15 | 16 | | public InternalECSComponents(ECSComponentsManager componentsManager, ECSComponentsFactory componentsFactory) |
| | 17 | | { |
| 15 | 18 | | texturizableComponent = new InternalECSComponent<InternalTexturizable>( |
| | 19 | | InternalECSComponentsId.TEXTURIZABLE, |
| | 20 | | componentsManager, |
| | 21 | | componentsFactory, |
| 10 | 22 | | () => new InternalTexturizableHandler(() => texturizableComponent)); |
| | 23 | |
|
| 15 | 24 | | materialComponent = new InternalECSComponent<InternalMaterial>( |
| | 25 | | InternalECSComponentsId.MATERIAL, |
| | 26 | | componentsManager, |
| | 27 | | componentsFactory, |
| 5 | 28 | | () => new InternalMaterialHandler()); |
| | 29 | |
|
| 15 | 30 | | onPointerColliderComponent = new InternalECSComponent<InternalColliders>( |
| | 31 | | InternalECSComponentsId.COLLIDER_POINTER, |
| | 32 | | componentsManager, |
| | 33 | | componentsFactory, |
| | 34 | | null); |
| | 35 | |
|
| 15 | 36 | | physicColliderComponent = new InternalECSComponent<InternalColliders>( |
| | 37 | | InternalECSComponentsId.COLLIDER_PHYSICAL, |
| | 38 | | componentsManager, |
| | 39 | | componentsFactory, |
| | 40 | | null); |
| | 41 | |
|
| 15 | 42 | | renderersComponent = new InternalECSComponent<InternalRenderers>( |
| | 43 | | InternalECSComponentsId.RENDERERS, |
| | 44 | | componentsManager, |
| | 45 | | componentsFactory, |
| | 46 | | null); |
| | 47 | |
|
| 15 | 48 | | visibilityComponent = new InternalECSComponent<InternalVisibility>( |
| | 49 | | InternalECSComponentsId.VISIBILITY, |
| | 50 | | componentsManager, |
| | 51 | | componentsFactory, |
| | 52 | | null); |
| 15 | 53 | | } |
| | 54 | |
|
| | 55 | | public void Dispose() |
| | 56 | | { |
| 0 | 57 | | texturizableComponent.Dispose(); |
| 0 | 58 | | materialComponent.Dispose(); |
| 0 | 59 | | onPointerColliderComponent.Dispose(); |
| 0 | 60 | | physicColliderComponent.Dispose(); |
| 0 | 61 | | renderersComponent.Dispose(); |
| 0 | 62 | | } |
| | 63 | | } |