| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using ECSSystems.CameraSystem; |
| | 5 | | using ECSSystems.MaterialSystem; |
| | 6 | | using ECSSystems.PlayerSystem; |
| | 7 | | using ECSSystems.VisibilitySystem; |
| | 8 | | using ECSSystems.PointerInputSystem; |
| | 9 | | using ECS7System = System.Action; |
| | 10 | |
|
| | 11 | | public class ECSSystemsController : IDisposable |
| | 12 | | { |
| | 13 | | private readonly IList<ECS7System> updateSystems; |
| | 14 | | private readonly IList<ECS7System> lateUpdateSystems; |
| | 15 | | private readonly IUpdateEventHandler updateEventHandler; |
| | 16 | | private readonly ECS7System componentWriteSystem; |
| | 17 | |
|
| 0 | 18 | | public ECSSystemsController(IUpdateEventHandler updateEventHandler, ECS7System componentWriteSystem, SystemsContext |
| | 19 | | { |
| 0 | 20 | | this.updateEventHandler = updateEventHandler; |
| 0 | 21 | | this.componentWriteSystem = componentWriteSystem; |
| | 22 | |
|
| 0 | 23 | | updateEventHandler.AddListener(IUpdateEventHandler.EventType.Update, Update); |
| 0 | 24 | | updateEventHandler.AddListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| | 25 | |
|
| 0 | 26 | | updateSystems = new ECS7System[] |
| | 27 | | { |
| | 28 | | ECSTransformParentingSystem.Update, |
| | 29 | | ECSMaterialSystem.CreateSystem(context.componentGroups.texturizableGroup, |
| | 30 | | context.internalEcsComponents.texturizableComponent, context.internalEcsComponents.materialComponent), |
| | 31 | | ECSVisibilitySystem.CreateSystem(context.componentGroups.visibilityGroup, |
| | 32 | | context.internalEcsComponents.renderersComponent, context.internalEcsComponents.visibilityComponent) |
| | 33 | | }; |
| | 34 | |
|
| 0 | 35 | | lateUpdateSystems = new ECS7System[] |
| | 36 | | { |
| | 37 | | ECSPointerInputSystem.CreateSystem( |
| | 38 | | context.componentWriter, |
| | 39 | | context.componentGroups.pointerDownGroup, |
| | 40 | | context.componentGroups.pointerUpGroup, |
| | 41 | | context.internalEcsComponents.onPointerColliderComponent, |
| | 42 | | context.pointerDownComponent, |
| | 43 | | context.pointerUpComponent, |
| | 44 | | DataStore.i.ecs7, DataStore.i.Get<DataStore_Cursor>()), |
| | 45 | | ECSCameraEntitySystem.CreateSystem(context.componentWriter), |
| | 46 | | ECSPlayerTransformSystem.CreateSystem(context.componentWriter) |
| | 47 | | }; |
| 0 | 48 | | } |
| | 49 | |
|
| | 50 | | public void Dispose() |
| | 51 | | { |
| 0 | 52 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.Update, Update); |
| 0 | 53 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| 0 | 54 | | } |
| | 55 | |
|
| | 56 | | private void Update() |
| | 57 | | { |
| 0 | 58 | | int count = updateSystems.Count; |
| 0 | 59 | | for (int i = 0; i < count; i++) |
| | 60 | | { |
| 0 | 61 | | updateSystems[i].Invoke(); |
| | 62 | | } |
| 0 | 63 | | } |
| | 64 | |
|
| | 65 | | private void LateUpdate() |
| | 66 | | { |
| 0 | 67 | | int count = lateUpdateSystems.Count; |
| 0 | 68 | | for (int i = 0; i < count; i++) |
| | 69 | | { |
| 0 | 70 | | lateUpdateSystems[i].Invoke(); |
| | 71 | | } |
| 0 | 72 | | componentWriteSystem.Invoke(); |
| 0 | 73 | | } |
| | 74 | | } |