| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using System.Linq; |
| | 4 | | using DCL.Models; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace DCL |
| | 8 | | { |
| | 9 | | /// <summary> |
| | 10 | | /// The Rendereable object represents any loaded object that should be visible in the world. |
| | 11 | | /// |
| | 12 | | /// With this in place, the SceneBoundsChecker, CullingController and SceneMetricsCounter |
| | 13 | | /// implementations can be changed to be reactive, and lots of FindObjects and GetComponentsInChildren |
| | 14 | | /// calls can be saved. |
| | 15 | | /// </summary> |
| | 16 | | public class Rendereable : ICloneable |
| | 17 | | { |
| | 18 | | public long ownerId; |
| | 19 | | public GameObject container; |
| 704 | 20 | | public Dictionary<Mesh, int> meshToTriangleCount = new Dictionary<Mesh, int>(); |
| 704 | 21 | | public HashSet<Mesh> meshes = new HashSet<Mesh>(); |
| 704 | 22 | | public HashSet<Renderer> renderers = new HashSet<Renderer>(); |
| 704 | 23 | | public HashSet<Material> materials = new HashSet<Material>(); |
| 704 | 24 | | public HashSet<Texture> textures = new HashSet<Texture>(); |
| 704 | 25 | | public HashSet<AnimationClip> animationClips = new HashSet<AnimationClip>(); |
| | 26 | | public int totalTriangleCount = 0; |
| | 27 | | public long animationClipSize = 0; |
| | 28 | | public long meshDataSize = 0; |
| | 29 | |
|
| | 30 | | public bool Equals(Rendereable other) |
| | 31 | | { |
| 0 | 32 | | return container == other.container; |
| | 33 | | } |
| | 34 | |
|
| | 35 | | public object Clone() |
| | 36 | | { |
| 0 | 37 | | var result = (Rendereable) this.MemberwiseClone(); |
| 0 | 38 | | result.meshToTriangleCount = new Dictionary<Mesh, int>(meshToTriangleCount); |
| 0 | 39 | | result.renderers = new HashSet<Renderer>(renderers); |
| 0 | 40 | | result.materials = new HashSet<Material>(materials); |
| 0 | 41 | | result.textures = new HashSet<Texture>(textures); |
| 0 | 42 | | result.meshes = new HashSet<Mesh>(meshes); |
| 0 | 43 | | return result; |
| | 44 | | } |
| | 45 | |
|
| | 46 | | public static Rendereable CreateFromGameObject(GameObject go) |
| | 47 | | { |
| 39 | 48 | | Rendereable rendereable = new Rendereable(); |
| 39 | 49 | | rendereable.container = go; |
| 39 | 50 | | rendereable.renderers = MeshesInfoUtils.ExtractUniqueRenderers(go); |
| 39 | 51 | | rendereable.materials = MeshesInfoUtils.ExtractUniqueMaterials(rendereable.renderers); |
| 39 | 52 | | rendereable.textures = MeshesInfoUtils.ExtractUniqueTextures(rendereable.materials); |
| 39 | 53 | | rendereable.meshes = MeshesInfoUtils.ExtractUniqueMeshes(rendereable.renderers); |
| 39 | 54 | | rendereable.meshToTriangleCount = MeshesInfoUtils.ExtractMeshToTriangleMap(rendereable.meshes.ToList()); |
| 39 | 55 | | rendereable.totalTriangleCount = |
| | 56 | | MeshesInfoUtils.ComputeTotalTriangles(rendereable.renderers, rendereable.meshToTriangleCount); |
| | 57 | |
|
| 39 | 58 | | return rendereable; |
| | 59 | | } |
| | 60 | |
|
| | 61 | | public override string ToString() |
| | 62 | | { |
| 0 | 63 | | return |
| | 64 | | $"Rendereable - owner: {ownerId} ... textures: {textures.Count} ... triangles: {totalTriangleCount} ... |
| | 65 | | } |
| | 66 | | } |
| | 67 | | } |