| | 1 | | using DCL.Interface; |
| | 2 | | using TMPro; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | /// <summary> |
| | 6 | | /// Shows the number of unread messages from a friend. |
| | 7 | | /// </summary> |
| | 8 | | public class UnreadNotificationBadge : MonoBehaviour |
| | 9 | | { |
| | 10 | | public TextMeshProUGUI notificationText; |
| | 11 | | public GameObject notificationContainer; |
| 68 | 12 | | public int maxNumberToShow = 9; |
| | 13 | |
|
| | 14 | | private IChatController currentChatController; |
| | 15 | | private string currentUserId; |
| | 16 | | private int currentUnreadMessagesValue; |
| | 17 | | private ILastReadMessagesService lastReadMessagesService; |
| | 18 | | private bool isInitialized; |
| | 19 | |
|
| | 20 | | public int CurrentUnreadMessages |
| | 21 | | { |
| 0 | 22 | | get => currentUnreadMessagesValue; |
| | 23 | | set |
| | 24 | | { |
| 107 | 25 | | currentUnreadMessagesValue = value; |
| | 26 | |
|
| 107 | 27 | | if (currentUnreadMessagesValue > 0) |
| | 28 | | { |
| 13 | 29 | | notificationContainer.SetActive(true); |
| 13 | 30 | | notificationText.text = currentUnreadMessagesValue <= maxNumberToShow ? currentUnreadMessagesValue.ToStr |
| 13 | 31 | | } |
| | 32 | | else |
| | 33 | | { |
| 94 | 34 | | notificationContainer.SetActive(false); |
| | 35 | | } |
| 94 | 36 | | } |
| | 37 | | } |
| | 38 | |
|
| | 39 | | /// <summary> |
| | 40 | | /// Prepares the notification badge for listening to a specific user |
| | 41 | | /// </summary> |
| | 42 | | /// <param name="chatController">Chat Controlled to be listened</param> |
| | 43 | | /// <param name="userId">User ID to listen to</param> |
| | 44 | | /// <param name="lastReadMessagesService">Service that handles unread messages</param> |
| | 45 | | public void Initialize(IChatController chatController, string userId, ILastReadMessagesService lastReadMessagesServi |
| | 46 | | { |
| 56 | 47 | | if (chatController == null) |
| 0 | 48 | | return; |
| | 49 | |
|
| 56 | 50 | | this.lastReadMessagesService = lastReadMessagesService; |
| 56 | 51 | | currentChatController = chatController; |
| 56 | 52 | | currentUserId = userId; |
| | 53 | |
|
| 56 | 54 | | UpdateUnreadMessages(); |
| | 55 | |
|
| 56 | 56 | | currentChatController.OnAddMessage -= HandleMessageAdded; |
| 56 | 57 | | currentChatController.OnAddMessage += HandleMessageAdded; |
| 56 | 58 | | lastReadMessagesService.OnUpdated += HandleUnreadMessagesUpdated; |
| | 59 | |
|
| 56 | 60 | | isInitialized = true; |
| 56 | 61 | | } |
| | 62 | |
|
| | 63 | | private void OnEnable() |
| | 64 | | { |
| 215 | 65 | | if (!isInitialized) return; |
| 35 | 66 | | UpdateUnreadMessages(); |
| 35 | 67 | | } |
| | 68 | |
|
| | 69 | | private void OnDestroy() |
| | 70 | | { |
| 46 | 71 | | if (currentChatController != null) |
| 40 | 72 | | currentChatController.OnAddMessage -= HandleMessageAdded; |
| 46 | 73 | | if (lastReadMessagesService != null) |
| 40 | 74 | | lastReadMessagesService.OnUpdated -= HandleUnreadMessagesUpdated; |
| 46 | 75 | | } |
| | 76 | |
|
| 15 | 77 | | private void HandleMessageAdded(ChatMessage newMessage) => UpdateUnreadMessages(); |
| | 78 | |
|
| | 79 | | private void HandleUnreadMessagesUpdated(string userId) |
| | 80 | | { |
| 3 | 81 | | if (userId != currentUserId) return; |
| 1 | 82 | | UpdateUnreadMessages(); |
| 1 | 83 | | } |
| | 84 | |
|
| 107 | 85 | | private void UpdateUnreadMessages() => CurrentUnreadMessages = lastReadMessagesService.GetUnreadCount(currentUserId) |
| | 86 | | } |