| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using TMPro; |
| | 4 | | using UnityEngine; |
| | 5 | | using UnityEngine.UI; |
| | 6 | |
|
| | 7 | | public interface ISearchBarComponentView |
| | 8 | | { |
| | 9 | | /// <summary> |
| | 10 | | /// Event that will be triggered when a search is ordered in the search component. |
| | 11 | | /// </summary> |
| | 12 | | event Action<string> OnSearchText; |
| | 13 | |
|
| | 14 | | /// <summary> |
| | 15 | | /// Set the place holder text of the search component. |
| | 16 | | /// </summary> |
| | 17 | | /// <param name="value"></param> |
| | 18 | | void SetPlaceHolderText(string value); |
| | 19 | |
|
| | 20 | | /// <summary> |
| | 21 | | /// Order a specific search. |
| | 22 | | /// </summary> |
| | 23 | | /// <param name="value">Text to search.</param> |
| | 24 | | void SubmitSearch(string value); |
| | 25 | |
|
| | 26 | | /// <summary> |
| | 27 | | /// Clear the search component. |
| | 28 | | /// </summary> |
| | 29 | | void ClearSearch(); |
| | 30 | |
|
| | 31 | | /// <summary> |
| | 32 | | /// Set the idle time to search. |
| | 33 | | /// </summary> |
| | 34 | | /// <param name="idleSearchTime">Time in seconds.</param> |
| | 35 | | void SetIdleSearchTime(float idleSearchTime); |
| | 36 | | } |
| | 37 | |
|
| | 38 | | public class SearchBarComponentView : BaseComponentView, ISearchBarComponentView, IComponentModelConfig<SearchBarCompone |
| | 39 | | { |
| | 40 | | [Header("Prefab References")] |
| | 41 | | [SerializeField] internal TMP_InputField inputField; |
| | 42 | | [SerializeField] internal TMP_Text placeHolderText; |
| | 43 | | [SerializeField] internal GameObject searchSpinner; |
| | 44 | | [SerializeField] internal Button clearSearchButton; |
| | 45 | |
|
| | 46 | | [Header("Configuration")] |
| | 47 | | [SerializeField] internal SearchBarComponentModel model; |
| | 48 | |
|
| | 49 | | public event Action<string> OnSearchText; |
| | 50 | | public event Action<string> OnSubmit; |
| | 51 | |
|
| | 52 | | internal Coroutine searchWhileTypingRoutine; |
| | 53 | | internal float lastValueChangeTime = 0; |
| | 54 | |
|
| | 55 | | public override void Awake() |
| | 56 | | { |
| 57 | 57 | | base.Awake(); |
| | 58 | |
|
| 57 | 59 | | inputField.onValueChanged.AddListener(OnValueChanged); |
| 57 | 60 | | inputField.onSubmit.AddListener(SubmitSearch); |
| 57 | 61 | | inputField.onSelect.AddListener(SelectInput); |
| 57 | 62 | | inputField.onDeselect.AddListener(DeselectInput); |
| 57 | 63 | | clearSearchButton.onClick.AddListener(ClearSearch); |
| | 64 | |
|
| 57 | 65 | | SetClearMode(); |
| 57 | 66 | | } |
| | 67 | |
|
| | 68 | | public void Configure(SearchBarComponentModel newModel) |
| | 69 | | { |
| 32 | 70 | | model = newModel; |
| 32 | 71 | | RefreshControl(); |
| 32 | 72 | | } |
| | 73 | |
|
| | 74 | | public override void RefreshControl() |
| | 75 | | { |
| 32 | 76 | | if (model == null) |
| 0 | 77 | | return; |
| | 78 | |
|
| 32 | 79 | | SetPlaceHolderText(model.placeHolderText); |
| 32 | 80 | | } |
| | 81 | |
|
| | 82 | | public void SetPlaceHolderText(string value) |
| | 83 | | { |
| 158 | 84 | | model.placeHolderText = value; |
| | 85 | |
|
| 158 | 86 | | if (placeHolderText == null) |
| 0 | 87 | | return; |
| | 88 | |
|
| 158 | 89 | | placeHolderText.text = value; |
| 158 | 90 | | } |
| | 91 | |
|
| | 92 | | public void SubmitSearch(string value) |
| | 93 | | { |
| 2 | 94 | | StopSearchCoroutine(); |
| | 95 | |
|
| 2 | 96 | | inputField.text = value; |
| 2 | 97 | | SetSearchMode(); |
| 2 | 98 | | OnSearchText?.Invoke(value); |
| 2 | 99 | | OnSubmit?.Invoke(value); |
| 0 | 100 | | } |
| | 101 | |
|
| | 102 | | public void ClearSearch() |
| | 103 | | { |
| 148 | 104 | | StopSearchCoroutine(); |
| | 105 | |
|
| 148 | 106 | | inputField.SetTextWithoutNotify(string.Empty); |
| 148 | 107 | | SetClearMode(); |
| 148 | 108 | | OnSearchText?.Invoke(string.Empty); |
| 24 | 109 | | } |
| | 110 | |
|
| 0 | 111 | | public void SetIdleSearchTime(float idleSearchTime) { model.idleTimeToTriggerSearch = idleSearchTime; } |
| | 112 | |
|
| | 113 | | public override void Dispose() |
| | 114 | | { |
| 68 | 115 | | base.Dispose(); |
| | 116 | |
|
| 68 | 117 | | inputField.onValueChanged.RemoveAllListeners(); |
| 68 | 118 | | inputField.onSubmit.RemoveAllListeners(); |
| 68 | 119 | | inputField.onSelect.RemoveAllListeners(); |
| 68 | 120 | | inputField.onDeselect.RemoveAllListeners(); |
| 68 | 121 | | clearSearchButton.onClick.RemoveAllListeners(); |
| | 122 | |
|
| 68 | 123 | | StopSearchCoroutine(); |
| 68 | 124 | | } |
| | 125 | |
|
| | 126 | | internal void OnValueChanged(string value) |
| | 127 | | { |
| 3 | 128 | | if (model.idleTimeToTriggerSearch < 0) |
| 0 | 129 | | return; |
| | 130 | |
|
| 3 | 131 | | lastValueChangeTime = Time.unscaledTime; |
| | 132 | |
|
| 3 | 133 | | if (searchWhileTypingRoutine == null) |
| 3 | 134 | | searchWhileTypingRoutine = StartCoroutine(SearchWhileTyping()); |
| 3 | 135 | | } |
| | 136 | |
|
| | 137 | | internal IEnumerator SearchWhileTyping() |
| | 138 | | { |
| 3 | 139 | | SetTypingMode(); |
| | 140 | |
|
| 3 | 141 | | while ((Time.unscaledTime - lastValueChangeTime) < model.idleTimeToTriggerSearch) |
| | 142 | | { |
| 1 | 143 | | yield return null; |
| | 144 | | } |
| | 145 | |
|
| 2 | 146 | | string value = inputField.text; |
| 2 | 147 | | if (string.IsNullOrEmpty(value)) |
| | 148 | | { |
| 0 | 149 | | SetClearMode(); |
| 0 | 150 | | } |
| | 151 | | else |
| | 152 | | { |
| 2 | 153 | | SetSearchMode(); |
| | 154 | | } |
| | 155 | |
|
| 2 | 156 | | OnSearchText?.Invoke(value); |
| 2 | 157 | | searchWhileTypingRoutine = null; |
| 2 | 158 | | } |
| | 159 | |
|
| | 160 | | internal void StopSearchCoroutine() |
| | 161 | | { |
| 218 | 162 | | if (searchWhileTypingRoutine != null) |
| | 163 | | { |
| 1 | 164 | | StopCoroutine(searchWhileTypingRoutine); |
| 1 | 165 | | searchWhileTypingRoutine = null; |
| | 166 | | } |
| 218 | 167 | | } |
| | 168 | |
|
| | 169 | | internal void SetTypingMode() |
| | 170 | | { |
| 4 | 171 | | clearSearchButton.gameObject.SetActive(false); |
| 4 | 172 | | searchSpinner.SetActive(true); |
| 4 | 173 | | } |
| | 174 | |
|
| | 175 | | internal void SetSearchMode() |
| | 176 | | { |
| 5 | 177 | | clearSearchButton.gameObject.SetActive(true); |
| 5 | 178 | | searchSpinner.SetActive(false); |
| 5 | 179 | | } |
| | 180 | |
|
| | 181 | | internal void SetClearMode() |
| | 182 | | { |
| 206 | 183 | | clearSearchButton.gameObject.SetActive(false); |
| 206 | 184 | | searchSpinner.SetActive(false); |
| 206 | 185 | | } |
| | 186 | |
|
| | 187 | | internal void SelectInput(string value) |
| | 188 | | { |
| 1 | 189 | | placeHolderText.gameObject.SetActive(false); |
| 1 | 190 | | } |
| | 191 | |
|
| | 192 | | internal void DeselectInput(string value) |
| | 193 | | { |
| 2 | 194 | | placeHolderText.gameObject.SetActive(true); |
| 2 | 195 | | } |
| | 196 | | } |