< Summary

Class:DCL.DataStore_WorldObjects
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_WorldObjects.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:15
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SceneData()0%110100%
DataStore_WorldObjects()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_WorldObjects.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL
 4{
 5    public class DataStore_WorldObjects
 6    {
 7        public class SceneData
 8        {
 3899            public readonly BaseDictionary<Mesh, int> refCountedMeshes = new BaseDictionary<Mesh, int>();
 38910            public readonly BaseHashSet<Rendereable> renderedObjects = new BaseHashSet<Rendereable>();
 11        }
 12
 44713        public readonly BaseDictionary<string, SceneData> sceneData = new BaseDictionary<string, SceneData>();
 14    }
 15}