| | 1 | | using DCL; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | public class FeatureFlagController : IFeatureFlagController |
| | 5 | | { |
| | 6 | | internal FeatureFlagBridge featureFlagBridgeComponent; |
| | 7 | |
|
| 649 | 8 | | public FeatureFlagController(GameObject bridgeGameObject) |
| | 9 | | { |
| 649 | 10 | | AddBridgeComponent(bridgeGameObject); |
| 649 | 11 | | } |
| | 12 | |
|
| | 13 | | public void AddBridgeComponent(GameObject gameObjectToAddBridge) |
| | 14 | | { |
| 649 | 15 | | if (gameObjectToAddBridge == null) |
| 597 | 16 | | return; |
| | 17 | |
|
| 52 | 18 | | if (featureFlagBridgeComponent != null) |
| 0 | 19 | | Dispose(); |
| | 20 | |
|
| 52 | 21 | | featureFlagBridgeComponent = gameObjectToAddBridge.AddComponent<FeatureFlagBridge>(); |
| 52 | 22 | | } |
| | 23 | |
|
| | 24 | | public void Dispose() |
| | 25 | | { |
| 654 | 26 | | Object.Destroy(featureFlagBridgeComponent); |
| 654 | 27 | | featureFlagBridgeComponent = null; |
| 654 | 28 | | } |
| | 29 | | } |