< Summary

Class:FeatureFlagController
Assembly:FeatureFlag
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/FeatureFlags/FeatureFlagController.cs
Covered lines:11
Uncovered lines:1
Coverable lines:12
Total lines:29
Line coverage:91.6% (11 of 12)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FeatureFlagController(...)0%110100%
AddBridgeComponent(...)0%3.043083.33%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/FeatureFlags/FeatureFlagController.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3
 4public class FeatureFlagController : IFeatureFlagController
 5{
 6    internal FeatureFlagBridge featureFlagBridgeComponent;
 7
 6498    public FeatureFlagController(GameObject bridgeGameObject)
 9    {
 64910        AddBridgeComponent(bridgeGameObject);
 64911    }
 12
 13    public void AddBridgeComponent(GameObject gameObjectToAddBridge)
 14    {
 64915        if (gameObjectToAddBridge == null)
 59716            return;
 17
 5218        if (featureFlagBridgeComponent != null)
 019            Dispose();
 20
 5221        featureFlagBridgeComponent = gameObjectToAddBridge.AddComponent<FeatureFlagBridge>();
 5222    }
 23
 24    public void Dispose()
 25    {
 65426        Object.Destroy(featureFlagBridgeComponent);
 65427        featureFlagBridgeComponent = null;
 65428    }
 29}